Wanted to do a design that was a little less focused on looking outwardly "scary" but still being a take on Sonic.exe with some of his original features
@NEHWind I think it's moreso that games evolved so quickly, 7 years before this super Mario World released in Japan. We've stagnated really heavily since then so it's just sort of surreal that in 10 years we achieved 3D so quickly.
My view on these things sort of adapted a bit, sort of in part because of the continued response by certain people but also just realizing there really isn't a perfect ending for this situation.
I'm really stuck on this because I keep seeing people passive aggressively tweeting out to the void with phrases like "oh my god, the DR community has so much growing up to do." or "Dude shut up he's allowed to do whatever he wants" and it reeks so terribly of-
The difference between a fan one and a localization Toby can't deeply involve himself in is that it will haphazardly wear a label of officiality on it, until inevitably something in it causes some community uproar.
Attacking and ranting on twitter won't improve the situation.
It's a shame cause I don't think people are wrong for being annoyed that Deltarune won't have any official translation, Toby Fox totally has the resources and can organize a team to make authentic localizations post release. He's not a AAA company with so many layers that-
I know I wouldn't say a slur of any kind either, but holy cow, did you seriously make an apology letter to the Latin community IN ENGLISH?! Come on dud.
@theonewhoknowx I understand if you are a fan of Toby Fox and don't want to see people berating him for making that choice, but that isn't YOUR choice, you shouldn't be dictating how people feel like that.
@theonewhoknowx t and I will reiterate, just because he has his reasons for not doing that localization, does not miraculously absolve him of public frustration from people who cannot officially play his game in their language.
@theonewhoknowx I feel like you are missing the point, that despite whatever reason Toby has for choosing to avoid localizing the game for certain languages, it doesn't cancel out the reasonable frustration people from those countries have.
https://t.co/J0lVmByxt9
@theonewhoknowx That's like saying someone can't comment on the bugginess of a game because they aren't a programmer or familiar with the programming process. Yes they might not grasp how hard it is, but that doesn't mean they're WRONG for being upset.
@theonewhoknowx That's like saying someone can't comment on the bugginess of a game because they aren't a programmer or familiar with the programming process. Yes they might not grasp how hard it is, but that doesn't mean they're WRONG for being upset.
@theonewhoknowx Nothing in game development is "inexpensive", and again as I said earlier, if you skimp on the time and money required for a viable aspect of a game's playability, you are subject to critique for that, regardless if that critique comes from a player or fellow dev.