@Dilmerv Have the people responsible for this fiasco been fired? Repositioned?
No one won, everyone lost, and, I'm betting, nothing changed internally.
I'll save my thanks for later.
@igor_kreinin@ptrschmdtnlsn Doesn't work on the phone ๐คทโโ๏ธ
Besides, if we don't start paying for products we like, we'll never get out of this shitty "everything's for free but our incentive is to harvest you attention" period.
@imaginedframe4 It's not pure generated, the guy is working with the AI tools - he's world building, editing, directing. A great use of AI if you ask me.
@thedowd No tactile feedback is a real issue + hand tracking tech and gesture recognition are ~85% which isn't enough to foster trust in the interface.
VR is not a computer nor a phone, but we're holding on to its evolutionary tale due to lack of inspiration and imagination.
@josethevrtech@thedowd Oh, I'm not a "good old days" guy at all. I think VR had times it was more promising or readily offering optimisim, but it was never thriving imo,even during more positive trajectories.
Still, hard not to lament the headless chicken that this industry currently is.
You're talking about two of the greatest engineers of our generation, who spear headed VR as you know it.
Both were pushed out of Meta, one for political reasons the other by the insufferably unproductive work environment.
This is a giant loss for VR, all the good of which we know today having come from these two men. And it was totally avoidable if Meta wasn't such a terrible company both in terms of work ethics and leadership moral spine.
Saying VR is thriving is an amazing statement imo.