A thread of African Movie Posters...
Due to licensing and printing costs, some African theaters gave the task to artists to paint the posters for movies being shown...
Some artists had no reference to what movie they was drawing so some just guessed...
Here are my favourites..
The last "modern" game I ever played was World of Warcraft, from 2004 to 2010, the end of Wrath of the Lich King.
I know there were MMORPGs before (and after), but when the original World of Warcraft launched in 2004, it felt closer to "perfection" than any game before or since.
Nothing has changed that feeling to this day. What changed was the game itself after the death of Arthas in Wrath of the Lich King.
The original WoW felt so vast, so open, and so alive - it’s hard to put into words. There was no hardcore min-maxing yet (at least not to the same degree as today), no speedruns, no parsing record chasing, no gear score requirements in the early days. If you were really pro, you connected with friends or guildies via Ventrilo.
There was no WeakAuras, no threat meters, no Questie guiding you.
You quickly learned that even the most expensive vendor gear was trash compared to quest rewards.
You had to walk from Elwynn Forest to the Redridge Mountains - and if you dared peek across the river into Duskwood, the spiders there would one-shot you (I’m sure we all did that).
The first time you equipped a green item! The first time you swapped it for a blue! And the envy of seeing someone with purple gear, omg!
Saving up for a mount and the catharsis when you could finally afford one!
The first time you entered the Deadmines, the foolish solo attempt on Hogger only to realize instantly it was a death sentence.
Stepping into Alterac Valley battlegrounds and being in awe of its size.
Wiping on Ragnaros again and again before finally killing him, and the sheer joy of celebrating together with your guild.
The excitement and awe of entering Naxxramas for the first time, struggling to down Patchwerk, the teamwork, the slow progress, seeing Sapphiron dead on the frozen ground and being moments away from Kel’Thuzad… so close!
It truly felt like a massive world - not just in size, but in stories. The announcement of The Burning Crusade and the Dark Portal appearing in the Blasted Lands; you couldn’t wait to walk through it.
Then the ultimate climax when Wrath of the Lich King launched, eventually facing the most badass character in gaming history: Arthas.
World of Warcraft was magic. Until it wasn’t. Just like Blizzard was once the greatest game studio of all - until they weren’t.
Warcraft used to be tough, glorious and epic... now it's pink Disney fluff.
Nothing has recaptured that feeling from 2004 to 2010. I wonder if anything ever will again.
I sometimes watch the trailer of the original WoW. It still hits close to the (gamer) heart…
There is a certain feeling you get from older video games what you don't get today...
I hope today's young gamers go back and try them out and feel what we felt all them years ago.
A Beneath a Steel Sky special featurette now funded! Latest stretch goal for the Amiga; Classic Game insights 🎥
With @tonywarriner & @CharlesCecil
Back it here:
https://t.co/4r3qaCtq22 - link in the description above
Ends tomorrow! More stretch goals available
With @graciousfilms1
#amiga #retrogaming
ICYMI - Ends - End of May! COMPETITION
Your Chance to WIN SIGNED games
- Sensible Soccer and Broken Sword! With @Brazengameplay & @gamesyouloved
Signed by @StooCambridge
& @tonywarriner
How to enter:
SIMPLY Follow
@Brazengameplay
then, Repost this post, like & comment below why you want to win.
Competition open worldwide, Judges Decision final. Ends 31st May 2026 Good Luck!
#competition #brazengameplay #retrogaming #brokensword #sensiblesoccer
New Release!
We chat to Lydia aka @lydgendary about her 5 Desert Island Diskettes picks and man what a selection!
Listen/watch now to see the full lineup.
YouTube, Podbean or anywhere you get your pods. Just search Arcade Attack.
#gamer#desertisland#games#yakuza
The Diablo franchise will turn 30 this year. It ranks among the most successful and highest-grossing game franchises of all time.
Over 100 million copies have been sold across the four main games (including expansion sets), bringing the franchise close to US$3 billion in total revenue.
Diablo IV alone generated US$666 million in global sell-through revenue in its first five days after release in June 2023, making it Blizzard's fastest-selling game ever at the time.
Now, here comes the real kicker: Within one year of Diablo IV's release, revenue from microtransactions had already surpassed the combined lifetime revenue of Diablo I and Diablo II. Let that sink in - not from the original sale of the game, but purely from in-game purchases, Diablo IV is dwarfing the first two entries in the series combined.
Sales figures for games still matter, but mainly as an indicator of the multiplier that can be applied to in-game microtransaction revenue; that endless stream of dollars pouring into mega-corporations, powered by quick dopamine hits from microtransactions.
With younger generations growing up in an essentially cashless society, the perceived value of money has declined. If you’ve never held a $100 bill (let alone earned one), it's easy to forget what it really means. It becomes just a number on a credit card bill.
When in-game transactions are small (single-digit amounts) they feel like almost nothing… but in the end, they add up to billions for those who design games that are meticulously streamlined and fine-tuned to guide players toward yet another microtransaction… and another… and another.
Maybe after all those cover images on the game boxes are more fitting than we know.