@ggsimm Working on a modernized version of a fantasy MUD. Gear based, no levels, full PvP, kingdom warfare and over 200 abilities in a classless system.
@OlexGameDev there are currently a dozen good games on steam. there are, im sure, a million pieces of "wtf is this". so if you can make something decent, you're already in the top 10%. people who complain are just bad at what they do
@TC_Poole so you're upset that you can't do what you want and gain a following people the thing you're doing isn't interested to the people where you're doing it? Don't sell out bro, just get off x I guess.
17. The client is a Three.js 3D isometric viewport running on React/Zustand. InstancedMesh rendering for 20,000 tiles. Custom shaders with elevation tint and LOD fog. It's a MUD that looks like a game.
15. Class resources aren't mana bars. Fury decays 2/tick. Chi regenerates 0.5/tick. Essence doesn't regen at all. Overcast burns your HP. Play your class or pay the price.
14. 11 interceptors gate every action. Status, stamina, pacing, darkness, capacity, scaling, potency, environment, resonance, grammar, thresholds β your action either clears the pipeline or it doesn't happen.
13. You don't type commands. You speak abilities. Fuzzy matching means "fireball" finds PYROCLAST. Your deck is your vocabulary. The parser learns your style.
12. 2-second combat rounds. Symmetrical engagement. You hit them, they hit you back. No turn queues. No initiative rolls. Just raw, simultaneous violence with posture as your only shield.
11. Godless runs on a sharded nervous system. Four event bridges pulse 1s, 5s, and 60s ticks. Combat, weather, sovereignty decay, spawns β every system breathes on its own heartbeat.
10. Weather isn't cosmetic. Fog cuts your vision radius. Rain makes you WET. Blizzards EXHAUST you. Markov chains keep the sky shifting. Plan around the storm or die in it.
9. Corpse loot is procedural. Kill a high-GCR mob and its gear scales with it. 60% hand-crafted blueprints, 40% procedural generation. Every death is a loot box you earned.
8. The world is procedurally generated AND permanently editable. Architects paint terrain, sculpt mountains, and place spawns. The holographic protocol means every room exists the moment you need it.
7. Shrines are the only territory that matters. Capture them. Defend them. Watch your kingdom's influence ripple across the grid in real-time. Capitals span 1,000 tiles. Minors hold 10. Every inch is contested.
6. 432 abilities. Not skills. Not spells. Abilities that combo, transform, and scale off your actual stats. Kick someone into a wall. Overcast until your concentration breaks. Stack 3 debuffs and watch the multiplier climb.
5. Your movement has weight. Swamp slows you to a crawl. Mountains tax your stamina. Sprint if you can afford it, crawl if you can't. Every step is a resource decision.