Jinn Hunter Arjet. My OC & MC of a story I'm writing. Travelling the galaxy in search of answers, his true goal is to find a way to save the Jinn rather than banish them. His power allows him to generate magic sand that can change shape into weapons.
drawn by @LeoBgkk
@Spiders_STG@LocalBtnMasher 100%. The influence of the devs on the growth of a community is massive. Without it, promoting an older game over a newer more accessible one as the premiere choice for competition becomes much more feasible.
@LocalBtnMasher The only exception to this has maybe been with the Melty Blood community. The older game AACC has been consistently growing in tournaments compared to Lumina which has been shrinking, it has gotten to the point that in Slashback it had more than double the entrants as Lumina
@LocalBtnMasher This has been done and it has worked (to an extent). Fightcade and rollback ports have made old fgs far more accessible and its lead to many of them having relatively healthy communities now. Despite they just dont have the scale to outpace or replace any modern fighter
@L5head the missions can be hit/miss like most AC games, but its still the most consistent in the series. It's very different from those games because the appeal is utilizing the fast but weighty movement to compensate for your slow tank controls aiming + huge playstyle customization
Could have also picked Yang or K' for favorite character.
Also for Squigly its not that I hate her particular playstyle its actually fine and I like her buttons and specials, I just hate how Skullgirls plays lol
@knifewoman6@ScruffyTurtles nah, dont get me wrong, i think those are the really good changes. The ones that homogenize the game are the 6P, 2P, hitbox/hurtbox changes, and removing low profile crouching attacks across the board. The game is overall better regardless imo but that stuff is disappointing
@ohara_tk its both imo. If you get one of these right you can overcome the other, but TTT2 came out in a crowded time, with bad netplay and lack of sp content, and was a game that was hard to learn in a series that was already hard. Just bad timing for the kind of game that it is.
@Niflheimm155983@LocalBtnMasher Yeah I still don't view 4R favorably overall, its just a bit less bad than I thought it was now that I understand how to take advantage of its stun system. Definitely enjoy it more than Requiem Leon unfortunately
Decided to clean up my rant from earlier into something a bit more cohesive, fixed the typos, and added some vid example of the things I was talking about.
https://t.co/KiV4rltpaV
Seeing the rebuttals and rhetoric flying around this opinion has been pissing me off. Twitter word count is too short for this topic so i wrote an aimless rant about the stun system and skill ceiling of RE4/4R/Requiem. I hope its coherent enough lol
https://t.co/ujNWIovAeU
@bartonovopolis Less reliable headshot stun puts pressure on you to use more weapons. Their value goes up. It's a good thing you can't just pop everyone with 1 TMP round and then go kick everyone with an i-frame roundhouse.
@BadPiggyproduc1 Its good dumb fun, i rlly like how stamina works in it. Wish it wasnt torn between a shitty campaign and mercs thats too easy 90% of the time. Enemies barely attack. No Mercy scrapes by with high enemy count and Reg Mercs buffs the A.I in the last waves but it needs a hard mode
@Niflheimm155983 now in RE9 you are slower, zombies are tankier, but you can parry literally everything even grabs and hatchet infinite durability so parrying is the only way to not play backpedal simulator. It doubles down on everything RE4R did wrong and discards the things it got right :/
@Niflheimm155983 ironically RE9's Leon half is so bad it almost makes me look back at 4R fondly, cuz at least that game somewhat works once you look into all the stats that influence the game and get a loadout that supports an aggro playstyle. TMP and Punisher w/Laser lets u stagger even in Pro