Rhythm Orbits is out.
11 worlds. 110 levels. A one-button rhythm game, built solo in Godot next to a full-time factory job.
No team, no budget, no publisher. Just evenings.
Free on Google Play: https://t.co/Hv9mfSUwsx
#IndieGame#RhythmGame
A run through Frozen Aurora.
Northern lights over a frozen lake. Where every run begins.
Out now on Google Play:
https://t.co/Hv9mfSUwsx
#IndieGame#RhythmGame
Rhythm Orbits is out.
11 worlds. 110 levels. A one-button rhythm game, built solo in Godot next to a full-time factory job.
No team, no budget, no publisher. Just evenings.
Free on Google Play:
https://t.co/Hv9mfSUwsx
#IndieGame#RhythmGame
Day 1 vs today: Petal Drift.
On the left is my very first commit - grey boxes on a black screen. On the right is the same game sixteen days later.
Nothing was thrown away. It all still runs underneath.
Out September 1.
#indiedev#RhythmGame
Day 1 vs today: Storm Fields.
On the left is my very first commit - grey boxes on a black screen. On the right is the same game sixteen days later.
Nothing was thrown away. It all still runs underneath.
Out September 1.
#indiedev#RhythmGame
Day 1 vs today: Tide Gardens.
On the left is my very first commit - grey boxes on a black screen. On the right is the same game sixteen days later.
Nothing was thrown away. It all still runs underneath.
Out September 1.
#indiedev#RhythmGame
Day 1 vs today: Whiteout Peaks.
On the left is my very first commit - grey boxes on a black screen. On the right is the same game eleven days later.
Nothing was thrown away. It all still runs underneath.
Out September 1.
#screenshotsaturday#RhythmGame
Day 1 vs today: Amber Woods.
On the left is my very first commit - grey boxes on a black screen. On the right is the same game eleven days later.
Nothing was thrown away. It all still runs underneath.
Out September 1.
#indiedev#RhythmGame