This is the full side-scrolling game I built using my own engine, where the engine can call an AI agent to help with scripting, animations, and even object creation. The entire game took me only about two days to develop.
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I just added a pixelate feature to SpineBones. The animation was generated with AI/MCP and imported directly into Kriya Engine to create a pixel-art game.
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Iโm using my old app, SpineBones, to generate animations with AI/MCP. The results are quite accurate, and I can use them directly in Kriya Engine. Hereโs how it looks.
SpineBones: https://t.co/cly5cfhRmC
Kriya Engine: https://t.co/xH8jJLigHa
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I just created a cutscene feature for Kriya Engine, and the results are quite good so far. Going forward, Iโll be using this feature more often.
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@monicabuilds Thanks! It doesn't use JSON. Instead, the SpineBones app will export a PNG sequence, which will then be used to create the animation in Kriya.
I previously built an animation app called SpineBones, where I can create animations and use them directly in my game engine Kriya. I think this makes for a pretty solid combination.
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I actually already built the tilemap feature, but it had a few bugs before. Now those issues have been fixed, and the tilemap can be used directly to build the game world.
Check my game engine here: https://t.co/xH8jJLigHa
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Some people are building games with AI, but they donโt really focus on distribution. With Kriya, Iโm building an engine where you can use AI/MCP to help create games and then build them for Windows, macOS, Linux, Web, and Android.
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My game engine is now available for download. I call it Kriya, and you can access it at https://t.co/xH8jJLigHa The main focus of the engine is to be usable and controllable by AI. However, itโs still in a very early stage of development.
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I just exported it to my Android handheld, and all the controls are working perfectly. This is also one of the reasons why I wanted my engine to support controllers across different devices.
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@nikmlnkr Thanks! I actually wanted to use an existing engine and even tried learning one again, but this time I was a bit too lazy to relearn everything. So I just decided to build my own engine with the features I actually need.
This is the full side-scrolling game I built using my own engine, where the engine can call an AI agent to help with scripting, animations, and even object creation. The entire game took me only about two days to develop.
#gamedev#indiedev#devlog
Now my engine can run on Windows and build directly for Windows as well. MCP is also working on Windows with the ChatGPT desktop app. Do you think I should release the engine?
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I just added some UI enhancements, along with particle effects when the character walks or dodges. Iโve pushed the engine pretty far at this point.
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Right now, Iโm focusing on building a side-scrolling game. I ran into a few bugs in my engine along the way, but Iโve fixed them, and this is the game Iโm currently working on.
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Iโm testing the parallax effect in my engine to see if it works properly, and so far itโs working really well. The background feels much more alive now.
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Iโve now added a virtual gamepad to my engine. I think this should be enough to make games built with the engine playable on mobile devices.
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