Sabrina is, without a doubt, one of the most talented people I’ve had the pleasure of working with. As an editor, as an expert, and as someone who cares deeply about players and people. It would be sheer idiocy not to swoop her up for your team.
don't really have any hot takes today gamers. please be kind to the folks who worked on things you played/watched/gave feedback on/lurked/shared that were just excited to do more
People have been nailing a lot of the details in the Naaf cinematic, but of the details I haven't seen is how the colour shifts- In the tomb especially, we go from saturated to more blues and yellows, since dogs can only really see those
@kingofmisthaven@RubStranger@weareroyale They were placeholder lol. The first one is a Watcher Symbol and the others are just there.
Another thing we found doing this was that we didn't have a guide on what darkin symbols LOOK like (or if they exist). We thought about designing some, but that was complicated in itself
@weareroyale The tomb section was really WIP here- we were trying out some stuff with Darkin Symbols, with those being devoured by wolves, but it was muddying the story and made Naaf's motivations unclear, so we tried a few different directions
Something that is SUPER important to me is bringing in the full champ theme ONCE that character is realized or becomes the champ we will see them as in game (KSante did this as well). Just feels like a insanely cool moment when we get it right.
Old tomb section for ref. We tried like a LoZ Forest Temple room spin as well to try to sell that her world was changing- but it wasnt hitting. It also felt small and the chase felt slasher movie. The forest of pillars gave it more of a hunt- the atk could be anywhere