A new publication on VR traffic simulations for enhancing the driving theory for student drivers. A VR simulation that provides presence and familiarizes driving students with orientation.
https://t.co/R3d8g2pUYD
#VR; #driving; @vrresearch; @aautech; @aaucreate
New publication focused on how to design an engaging mobile application with gamification elements that, for tourists, promote lesser-known coffee shops in the Copenhagen suburbs.
https://t.co/kjdbnHNCCz
@AAUcreate; @aautech; @Gamification_EU ; @GamificationGG ; @gamifi
In the chapter "VR Technology in an Engaging Early Childhood Teacher Education" we propose a VR engagement model with elements from cultural-historical theory.
https://t.co/HUxcMiRHFq
@AAUcreate; @aautech; #VirtualReality;
Just published: "Architects’ Perception of Quality of Life—Impact, Practice, and Barriers". The study is to provide an increasingly important awareness of how to improve the considerations to build for QoL. @MDPIOpenAccess
https://t.co/4gZaFzWJ6W
A new publication: Architects’ Perception of Quality of Life—Impact, Practice, and Barriers.
A good life in housing - but how. Included is also
approaches for qualitative methods.
https://t.co/4gZaFzWJ6W
@aaucreate, @aautech, #architectural
On my desk today - the proceedings from the Joint Conference on Serious Games. Our contribution is a paper about a serious game to support the Danish elementary school history classes in teaching pupils about the Bombardment of Copenhagen in 1807.
https://t.co/bWHqGcsNeD
A new publication within Mobile Augmented Reality (MAR) with suggestions for how to design a successful AR training application. The framework is inspired by Norman’s six UX design principles.
https://t.co/8heVbvFOOK
@AAUcreate; @aautech#ux, #uxdesign#technology
At a VR workshop (at Copenhagen University), I presented findings from a previous project, where older adults were eating together (being apart) in Mixed Reality: https://t.co/enV6rr5jgM
Next steps is even more focus on the users!
#VirtualReality#MixedReality@aaucreate
We have just published this interesting paper, titled:
How a Serious Game Supports Elementary School History Classes in Teaching About the Bombardment of Copenhagen in 1807.
https://t.co/bWHqGcsNeD
@AAUcreate@aautech@gameandlearning@seriousgames@seriousgameinfo
How can a foundation be outlined for a successful serious game to increase reading engagement
Now published in Int. J. of Serious Games. https://t.co/SjwtvXrOcM
The novelty is the outlined game design process
@AAUcreate@aautech@gameandlearning@SGforhealth@seriousgames
Taken departure from this article
https://t.co/B8JaV78QoZ
We had good discussions at the PhD course "Advanced Qualitative Methods" about validity and reliability in qualitative studies.
#qualitative#Interviews#research#validity#reliability
Very honored to have a serious game about increased READING ENGAGEMENT being nominated as one of the best games (among other really good games) at the GALA 2022 competition, https://t.co/yH44kfOe0e).
The study: https://t.co/B8P52AFQGa
@AAUcreate; @gameandlearning; @seriousgames_
A new publication on used Photo Elicitation to Set-Up
a Mixed Reality Environment for Social Eating
Among Older Adults Living at Home.
https://t.co/M7W35I0DnI
@AAUcreate; #uxresearch; #userexperience#VR