Happy new year, we have an amendment - and SAVE THE DATE! ๐ท It is with great pleasure that we announce that Utrecht University will host the GALA 2025 conference, on November 19-21, 2025! ๐ท#education#learning#games#seriousgames
๐ฎ Are you researching serious games, game-based learning, or #playful#learning?
๐ก Publish at GALA 2025!
๐ Utrecht, NL | ๐ 19โ21 Nov
๐ Deadline: 2 July
๐ Springer LNCS + special journal issue
Join the community!
๐https://t.co/T2outtEVme
#SeriousGames#GameBasedLearning
๐ฎ๐๏ธ CFP Alert! Submit your research on Serious Games & #CulturalHeritage for #DigitalHeritage2025!
๐ Siena, Italy
๐ Deadline: 15 April 2025
๐ https://t.co/zddbP8aQJD
Topics: ๐ญ XR, #AI, Game-based Learning, Storytelling & more! Best paper invited to IJSG.
#SeriousGames
๐ GALA 2025 CFP is OPEN! ๐
๐ Utrecht, The Netherlands
๐ 19-21 Nov 2025
๐ Submission Deadline: 2 July 2025
Submit your research on game-based learning, serious games & gamification!
๐ More info: https://t.co/T2outtEVme
#SeriousGames#Gamification#GALA2025#CFP
I see you can now order my forthcoming book on Waterstones - something for the library perhaps? A lovely endorsement from Jim Wertsch who helped spur my interest in Bakhtin with his beautifully written Voices of the Mind.
https://t.co/kijlCOOGf0
Thrilled to share my research at GALA 2024! The most engaging and interesting conference Iโve attended! Meet a lot inspiring minds๐
@SotonEd@gameandlearning
๐ GOOD NEWS and SAVE THE DATE! ๐
It is with great pleasure that we announce that Utrecht University will host the GALA 2025 conference, on November 26-28, 2025!
๐ Save the date everyone and hope to see you all at Utrecht in 2025!
#education#learning#games#seriousgames
End #GALAConf2024 with Session 8, chaired by Alf Inge Wang. Discussions include RPGs for knowledge self-assessment and adapting serious games with #LLMs. ๐๐ Full info: https://t.co/upIfRFwqr3 #SeriousGames#EdTech
Day 3 begins with Session 7, chaired by Manuel Ninaus. Engage with groundbreaking health and educational innovations! ๐ฑ๐ฎ Details: https://t.co/upIfRFwqr3 #EHealth#GameInnovation
Day 3 at #GALAConf2024 (Nov 22): Experience engaging sessions on topics like e-health games and civic learning, plus a keynote from Eric Klopfer on designing resonant games. Close with final paper presentations, awards, and the announcement of the next GALA location.
Donโt miss Session 6, led by Iza Marfisi, at #GALAConf2024. Insightful and inspiring discussions! ๐๐ฎ More: https://t.co/upIfRFwqr3 #GameDesign#Innovation
Join Session 5, chaired by Antonio Bucchiarone, at #GALAConf2024 for diverse discussions. Engaging, thought-provoking content awaits! ๐๐ก Full agenda: https://t.co/upIfRFwYgB #SeriousGames#DigitalEducation
Join us for Session 3 at #GALAConf2024, chaired by Renรฉ Rรถpke. ๐๐ฎ Don't miss these discussions that merge gaming with impactful social topics! Full details: https://t.co/upIfRFwqr3 #Sustainability#GameBasedLearning#Innovation
๐ Celebrating innovation! #GALAConf2024 will host the Best Paper Award Session TODAY, spotlighting groundbreaking research in #SeriousGames. See who will take home the prize! Details here: https://t.co/upIfRFwYgB #BestPaperAward#AcademicResearch
Day 2 at #GALAConf2024 (Nov 21): Join us for more exciting sessions, including the Best Paper Award Session, a keynote by Prof. Jan L. Plass, and cutting-edge paper presentations. Wrap up with the Conference Dinner at Tangoloft Berlin. ๐ฝ๏ธ Info: https://t.co/upIfRFwqr3
We also had a fantastic keynote from Alessandro Canossa, Senior User Researcher and Data Scientist at Ubisoft. Alessandro talked about many aspects and facets of player modelling, including an upcoming research paper on cultural clusters and differences - very inspiring ๐
We had two great paper sessions, chaired by Kristina Risley and Pierpaolo Dondio, our program is here https://t.co/BKsECJiymC , and we will be sharing the proceedings very soon!
โจAnd the first day is over! We had a great time such as our first World Cafe where many topics were discussed, from serious games and AI, serious games for better futures, methodologies and designing choices in serious games, including 'breaking' existing systems