End-of-year Demon Crush dev recap 🥷
Combat, Shrines & Seals, levels, art, audio, and lore! Here is our dev diary what the team’s been building and where we’re headed next.
Thanks for following along ❤️
#indiegame
My reply to someone considering starting a video game company:
The distribution of possible rewards for starting a video game company are generally not very good today. The market is well served, and gaining a foothold requires strong execution on both business and product issues, along with a substantial amount of luck. Plan to burn through seven figures with a not-great chance of making it back.
If you do go for it, some bits of advice:
Identify your customers clearly before you start. Not just a broad community, but specific people, and imagine them as you make decisions.
Initially, build the smallest, most concise game you can imagine anyone paying for. It will still take much longer than you expect.
Once something exists, hill-climb the value. Hopefully you will have some elements that clearly bring joy to people, which you can magnify. There will inevitably be tons of things that people find confusing, frustrating, or just boring that you will need to fix.
Big thanks to @MrAtomicDuck for the opportunity and bringing some great question! I mentioned in my blog post in March that we were exploring other coms avenues, and this is one example. #ProjectZomboid
https://t.co/x3eFWXLuIt
Seeing modders and creators and platform partners from across the entire UGC ecosystem under one roof at the WorldBuilder Summit today. The industry growth is undeniable.
#ugc#uefn#roblox#gta#minecraft#dorian#horizonworlds
@DemonCrushGame IMHO, Richard's parallax upgrade combined with my CRT shader adds perseptible depth to the world. Can't wait for the artists to add more content that shows off the cool tech and gameplay being built for players. Go team!