@RealAstropulse Most of these tools generate a chaotic mesh that's a absolute nightmare to optimize or animate. Having clean UVs, solid topology, and a functional rig makes all the difference when you actually need to import it into an engine and make it work.
@Windpress It's hard for indie games to compete with AAA studios in terms of budget and resources, but what indies lack in money, they make up for in creative freedom. They can take risks, experiment with unconventional ideas, and create something truly unique instead of playing it safe.