Big data, deep learning, and analytics division of Dungeon, Inc. New #RogueLike simulations are conducted every Friday at 7 PM Pacific time on @Hyper_RPG
The previous tweet incorrectly used the word “die”. No one dies on Spy Island; they are simply “expelled” and get to live out the rest of their days upstate at Spy Farm where there’s plenty of room to run around and play. We regret any confusion this may have caused.
Dungeon, Inc. data analysis predicts that @TheMattAcevedo is the spy based on his 45.8% success rate achieving hidden agendas. He is also the most likely to die based on his 83.3% death rate.
Oh lord what have we gotten ourselves into? @zaceubank explains all! @RogueLike_Stats@Hyper_RPG https://t.co/UwVmN7sRZe audience participation: https://t.co/aK7b5BGv10
Get ready for the most interactive #ttrpg show ever. Characters, abilities, scenarios and more all entirely created by you in the LIVE #GenCon audience. I am a test subject. I will prevail. Tonight! Tickets: https://t.co/eVDaLIJnbN
Get ready for the most interactive #ttrpg show we've ever created--characters, abilities, scenarios and more all entirely created by you in the LIVE #GenCon audience. How will these test subjects fair in your clinical trials? Tickets: https://t.co/PuUVzlT4dk
Dungeon, Inc.
FOR IMMEDIATE RELEASE
July 26, 2019
Dungeon Inc's New Head Analyst is MostlyShit
Dungeon, Inc. is pleased to announce that effective immediately, our new Head Analyst is @MostlyShit.
https://t.co/GxYOvnsobP
@AndreTuckerKev@MostlyShit@Hyper_RPG@zaceubank@kellynugee Wut, indeed! Even our most advanced statistical models are unable to predict exactly what sort of data we’ll be able to collect from our “volunteer” test subjects under the guidance of our new Head Analyst! Truly an exciting time to be alive!
While the program has suffered through repeated simulation errors, possible cybersecurity breaches, and test subject deaths, we can rest easy knowing that they were entirely the fault of these two individuals and not part of any systematic flaws in the RogueLike program itself.
Congratulations to #RogueLike session 39 champion @BrendanMilove! Know that determining why you and your fellow surviving test subjects are trapped in a simulation is one of our top 30 priorities for Q4. For now, keep enjoying: "wizard", "scepter", "chestnuts", and "Joffrey"
#RogueLike session 8 was characterized by significant upticks in "gingerbread", "Darth Vader", "Marc summers", "cupcake", "murder", "John Cena", and "bees".
#RogueLike session 38 saw test subject @DewieSherwood emerge victorious from a simulation full of: "mannequin", "birthday", "backyard", "basement", "deer", "Joker", and "tiny Batman"
Data integrity concerns:
Due to an abundance of caution, we have voluntarily decided to temporarily halt simulations. In the mean time, please tune into the most serious #DnD campaign to ever air on #Twitch during our regular simulation time slot.
https://t.co/1Yr5aAQnRf
Thank you to all test subjects and analysts who participated in @Hyper_RPG#RogueLike session 39
1 simulation was completed in 1 hour, 33 minutes, 12 seconds
Other statistics:
We'd like to congratulate Head Analyst @kellynugee from Corporate on her 37 successful simulations across 20 sessions. However, the 1 dead test subject, and the 3 trapped in her 38th simulation are inexcusable, and she is no longer welcome at Dungeon, Inc.