Improved my old Page Curl Post Process in UE5! Replaced the Custom Node with Step Node for better optimization and now it works in UEFN too.
Smoother and lighter page-turning effect. Fully copy-paste ready from BlueprintUE.
https://t.co/pH4kCrggaT
ページめくりポストプロセスを改善。以前はCustomノードを使っていたが、それを置き換え。UFENでもつかえるように。上のリンクからコピペ可能。
参考になれば幸いです。
#UE5
Ever wonder how to make fire feel alive without melting your GPU? 🔥
Solo dev @SoerbGames breaks down the real-time 2D fluid simulation behind his upcoming action-roguelike, Ignitement. Learn how he uses smart shaders and light maps to create reactive, deadly VFX.
🔗 Read the full breakdown: https://t.co/pEiVjJhlua
🦑[WIP] [Niagara] [Tentacles]
Continuing on DynamicTentacles v2.0
🤪FINALLY managed to make self collision by using Grid3D in Niagara!
For now it's only "beads" collision, so no interpolation between, just spheres ⚪️⚪️⚪️⚪️⚪️ So it breaks on thin joints
Gonna try to make it smooth now😁
#ue5 #niagara #tentacles