@keigo_loader4 While probably difficult for JP brothers to understand, there is a western video on youtube discussing with experts how fromsoftware's netcode works and why it feels horrible. It's not a simple explanation, but it is likely the most thorough we have now https://t.co/rwFIwFAevr
There's a terrible moment in every boy's life where he realizes an F-15E/X would wipe the floor with a Gundam. And in that somber day, he becomes a man.
@Shadow_Hawk_09 very nice 👍
would just like to bring up a series called Eighty-Six already had a similar idea in mech design around a decade ago but you have my attention bringing something similar into a game while having a neat art style❤️
@holmesfems@saihuxesu update(2): @holmesfems sensei was right and the problem is suboptimal usage of inert xircon effluent 👍✨; if you encounter this problem, add a water treatment as shown in the replies below
@holmesfems@saihuxesu I think it's likely a bug in Endfield's calculation for liquid consumption when the player's offline as it runs perfectly fine when I am online, by the way can ふぉめsan please share the screenshots for adjusted wuling 3? I'm on US/EU server so I can't copy blueprint code 😭🙏💦
@holmesfems@saihuxesu update: i will try & adjust blueprint to consume more inert xircon effluent to see if it fixes the issue but it will be different from your blueprint & it's hard to tell if I fixed the issue on my end 😭 I will post screenshot & hopefully you can take a look? 🙏🙏
@GrafvRZ While I don't find it fair to doompost about Endfield, not acknowledging the flaws & work that needs to be put to fix them is also questionable; 5+ years of development, a whole year of beta test and half the god damn buttons are still unchangable?? 2026 game btw
@GrafvRZ Endfield's Valley IV story was passable, but Wuling's story, aside from its spectacle, is plagued by character lobotomization just so xiranite production and Endfield involvement etc. could be justified. The first 2 years of Arknights barely had any character lobotomy.