One of the animations from our collaboration with First Nations artist Brian Robinson for RISING Melbourne.
Check out the link for more on the artwork and what it took to bring it to life >> https://t.co/7JFfqGxsg1
Onsite testing the interactions for TYAMA at Melbourne Museum 🦀
Experiences that span digital + physical are most fun to test for.
We need to test that our ideal interaction works AND think of all the unexpected ways that people might engage.
https://t.co/zCDCOB4ssD
Excited to announce @ScreenAustralia is helping fund our upcoming story-driven adventure game ‘Sundown’.
Play as Mary, a 90 something year old would-be astronaut embarking on a last-ditch effort to finally get to space.
https://t.co/a3HAUq9tTC
After a whirlwind season with @melbournemuseum, @AMaGAnational have recognised TYAMA as one of Australia's top 'Temporary or Traveling Exhibitions'.
The category got us thinking… should we take #TYAMA on the road??
https://t.co/rRrpsQ2lHF
#SIGGRAPHAsia2022 we are coming for you!
Stoked to announce our short course all about developing the world’s largest real-time interactive projection experience.
Story first, technology second that's the top tip shared by Francisco Rebello, designer and creative technologist at @S1T2 💥
It was an inspiring and exciting presentation from a great industry partner. We look forward to hearing from him again! 🤙
We're hiring to expand our real-time team! And finally, we're looking for...
Junior Technical Artist: An artist in Sydney keen to grow their craft by creating unique aesthetics in unexpected mediums.
https://t.co/sjQVYzWgn8
#GameDev#GCAP#GCAP22
We're hiring to expand our real-time team! Next up, we're looking for...
Junior Real-Time Programmer: A spirited new dev in Melbourne looking to craft and test their skills across unconventional interactive projects.
https://t.co/uS0OF7J5G4
#GameDev#GCAP#GCAP22
We're hiring to expand our real-time team! The first role we're looking for is...
Real-Time Lead: An #UnrealEngine veteran to lead an ambitious team; someone who’s seen and knows what it takes to get real-time into the real world.
https://t.co/lUUovkPceY
#GameDev#GCAP#GCAP22
A few colour concepts from our generative artwork with Buddha’s Day Festival, alongside the finished product.
It’s always interesting to see how much of a difference the colour palette can have on the kind of emotions a work evokes.
It was wonderful to see our Kia Morphia at the #VividSydney festival.
If you're curious about the project, check out our art director's blog about what it takes to create an anamorphic illusion at this scale.
https://t.co/rEqHmOHDMK
A quiet night during deployment for the Dubai World Expo.
Did you know that our interactive pods were so hardware intensive that we had to install built-in air conditioning and ventilation?
After an idea or concept has been approved, one of the very first things we like to do is get on site.
For #VividFall it meant a short trip down to The Rocks. While we're grateful for our overseas work, it’s always special to have a project here at home.
We are VERY excited to announce our immersive exhibition with @melbournemuseum.
TYAMA is a multisensory journey into Victoria’s vibrant nocturnal world.
Play, connect + discover the magic of the museum collection in a stunning interactive world.
The domed trellis of the Al Wasl Plaza isn’t just the centrepiece of Dubai World Expo - it's the world’s largest projection surface!
We love how the transparency means the projection is seen both inside and outside the dome.
A quiet night during deployment for the Dubai World Expo.
Did you know that our interactive pods were so hardware intensive that we had to install built-in air conditioning and ventilation?