Over a decade ago…time really flies. The original design I did for @RobertsSpaceInd was meant to be an Arc Welder but I think nowadays it’s the called the Multitool.
Remember doing this in Maya. These days I do everything in CAD. Pretty interesting to reflect on old work.
“Introducing the - Cavity Utility
Maintenance - gun: the tool that's got everyone talking, and for good reason!” Created by Alberto Petronio #B3D#C4D#3DCG
Props Design for Terminal Device in #OffTheGrid💾🖥️A retro-future tech, modeled in Plasticity for those hard surface details!;) Thanks Gunzilla & Nikolas Gekko!
CA: Gabriele Grioli, Stefano Federico AD: Piotr Krynski CD: Shaddy Safadi
#ConceptArt#PropsDesign#HardSurface
My favorite benefit of raytracing is lighting the way you would light IRL. Everything just works the way you expect it to work.
I almost always turn it off in games though.