Crash Team Racing: High Octane receives a v.1.1 update that introduces AdHoc netplay, Boss Fight and Ghost Replay modes, increased ghost data limits, optimizations and more! Full changelog attached.
https://t.co/jMeNNRLye8
Crash Team Racing: High Octane is finally available for download! An advanced sourceport of CTR for PSVita with tons of new features (attached the list). This is also the first port I work on that got directly contributed with ChatGPT AI help. https://t.co/jMeNNRLye8
First public release of Lighthouse Vita (Banjo-Kazooie native port) is available for download! https://t.co/ZWjZcMrsfT
Huge thanks to Lighthouse devs for the amazing work they did here. The port has support for all the various features in the og Lighthouse codepath.
Just got gpsp running on VitaMipsSDK — Super Mario Advance 2 fully playable on the PS Vita's actual MIPS CPU, baremetal. 🍄
Rendering via GXM at 950×544. Thanks to @theflow0 and @xerpi for project vitamips.
Release soon.
First release (v.1.0) of the After Burner Climax port for PSVita, based off the Android version of the game. You'll need to provide a legally acquired copy of the game to play it as per usual. Link: https://t.co/LohlZv7Yt1
June 15th... on the 16th! We were on the verge of greatness, we were this close.
Atmosphère 1.11.2 is now released: https://t.co/DJauRPJjLV
This is the usual version bump to support the new 22.5.0 firmware plus a few miscellaneous fixes. Enjoy! :)
Port of DARIUSBURST SP available for download! Had this port ready since 2023 but never released it due to terrible performances and glitched audio. Got a revelation yesterday and fixed both issues, so... enjoy :P
https://t.co/YHE7ViC1rC
Ghostship Vita receives an update that brings feature parity with the recently released v.2.0.0 of Ghostship aka right analog camera option, achievements (on Vita avaialble also as trophies), randomizer and more. Also more optimizations had been pushed. https://t.co/54d9StrneF
I made a small diagnostic tool called MegaDoctor. It is intended to help find hardware faults during Mega Drive / Genesis console repairs. https://t.co/uDngC7aZmW
vitaRTCW v.0.9 is available! Now with multithreaded renderer, several bugfixes and optimizations across the whole renderer codebase. https://t.co/jSo9UfBPH3
Brand new update (after 3 years from first release) for Beat Hazard 2, adding support for metadata extraction (including song genre) directly from song files, imported music support, better audio pattern recognition and optimized rendering. https://t.co/bWHgg7w0wy
Brand new release of 2ship2harkinian Vita available. Brings alternate assets support (as shown in the screenshot), more optimization and a fix for the pictograph box not working as intended. https://t.co/Rob6GzR52B
Following Ghostship update, Spaghetti Kart also receives an update with restored alternate assets support and CPU/mem usage optimizations: https://t.co/uqvO04NGfb
New build of Ghostship Vita is available, now with restored alternative assets support and more optimizations over memory usage and CPU usage. All kind of mods, including textures packs, can now be used, like the one in these screenshots. https://t.co/54d9StrneF
A new build of Perfect Dark Vita (v.1.3) is available for download: https://t.co/PGHoM9umLV
It restores all framebuffer effects following recent vitaGL development, fixing tons of effects in game on top of minor optimizations in the renderer pipeline.