Somehow wound up wandering into @SNR_LABS last night, kinda just looking for a place to exist and be happy.
Let me just say, no amount of words, pictures, video, can convey the awe of this experience. It's beautiful, and exactly what I want to be able to show other creatives.
We had a storm roll through last night so it was way too humid to put on a headset.
I was able to take some pictures of @SNR_LABS while I was on desktop.
A night in VR
A 🧵🧵🧵
Sorry if I missed any tags, its hard to find everyone <3 Feel free to tag
DJ: @_sSilent
VJ: @namoron27
Event: SNR Labs - test_002
https://t.co/eN9eX0GDkY
Spatial Anomaly; Test_Proposal_002 "We were able to recreate the first test from what we could salvage from the existing documents. The second test might require more research... more thought. Our predecessors were onto something significant."
Join us. Tonight.
Updates:
FlowerboyDeMii will not be able to join us, but thats okay! The lovely @_sSilent is gonna hangout instead.
Map update that includes more areas and assets.
AppleGI updates that include support for @orels1_ shaders, static shadows and optimizations.
Spatial Anomaly; diary pg. 44: " ... running low on resources, and time is short. How many attempts will this take? We'll leave the lights on for as long as we can, the stakes are too high and the alternative... unthinkable."
Here's a WIP preview of SNR using AppleGI's new mesh voxelization! This big 3d texture will be used to block the light cast through AppleGI; creating real-time shadows for static meshes in the scene.
We now have VERY optimized real-time lighting and shadows are pasta-ble.