@Mugul76 I'm not familiar with these analog modules, and HayBox doesn't currently support using analog + digital input for the same stick (how would you want this to work?) but it's not unfeasible
@LilTrickshot@TlMECUBE@TylerClibbon Yep, this is why using digital press for L cancelling always causes you to miss tech if you input it during hitlag. Most inputs (iirc all non-analog ones) if input during hitlag get repeated for every subsequent frame of hitlag after that so it's like you pressed L twice.
Introducing https://t.co/iDDHKK5SKZ โ an open-source remapper for all HayBox controllers! โจ
๐ฑ๏ธ Drag & Drop UI
๐ฎ Button Remapping + SOCD
๐ Auto-Detect Popular Layouts
๐ ๏ธ Custom Layout Editor
โ๏ธ Serial Monitor & Dev Tools
โ HayBox 3.0.0+ Compatible
๐ Fully Open Source GPLv3
@MuklyfeMarshall@LimitLabsInc@EthanOverEZ@RectangleCorner This is an option we've talked about - the downside of that is it would only support a very limited number of browsers (basically just Chrome and Edge, see https://t.co/Rv7LS2bGYd) and wouldn't work on mobile. The protocol will be open for anyone to implement though!
RT+Follow+Like to enter a giveaway for a Glyph prototype unit!
Will randomly pick a winner Oct 30th and we will send it right away!
Kickstarter campaign ends Nov 1st:
https://t.co/I13hEXDxJp
Also we will be at Big House next weekend at @RectangleCorner 's booth, come try it!
Introducing Glyph: a leverless fightstick with swappable layouts to support platform fighters, traditional fighters, retro games, and more.
Kickstarter is now live, starting at $259.99
https://t.co/I13hEXCZTR
Belt/pocket clip + cable holder for the Tadpole!
These will be available for purchase in a limited quantity along with the Tadpole drop. (This video is just a prototype, final versions will look even nicer)
@eggs_ssbm You also have to be holding C-Up/C-Down + up/down + left/right + MX/MY. It's also harder to buffer these things during lag with ICs (the timing will be different for each climber). At that point there are much easier and more reliable setups for the same types of desync.
The first batch of my controllers is finally done and ready to ship. Taking orders for next batch, and working on a few to take to double down. More in comments. If your interested dm me here or on discord!
@PracticalTAS @rockstar57HD The way I was thinking would involve both because you can't change it after the game starts. There's probably enough stick movement from just picking a character but if you're just moving the hand directly up then you might not use that many coords depending on polling