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1v2+2 | DRIBBLE | CONNECT | COMBINE
📌Stay on the ball or sharing it when outnumbered.
🧱 Set-Up:
✔️ 24 by 16 space with 2 x mini goals and escape gates.
✔️ Add a small zone at each end of the pitch to lock in the support players (🔘’s )
👕Teams: ⚫️vs⚪️+ 🔘’s
🧩 How to Play:
✔️ Coach (C) serves into the attacker ⚪️.
✔️The ⚪️must combine with both 🔘’s before being allowed to escape through one of the four red gates.
✔️ If the ⚫️’s win the ball they score in either of the mini goals.
🚧 Constraints:
🏆 Reward: ⚪️’s get a point for each support player they connect with and an additional point for escaping through a gate. (3 points in total)
👨🏫 Review: The attackers decision to stay on the ball or to share with a support player.
🚫 Restriction: Attackers ⚪️’s have to score within 10 touches.
@SundayShare10 #SundayShare
@Coach_Osku@205_Academy@rf14coach@BreakthruSoccer@TheS_Resource @ExchangeCoaches @PeterPrickett@JB_SoccerCoach@allenaremania@SessionShareNet
Created On: @SSPlanner ⬇️⬇️⬇️
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Experience a faster, more intuitive interface, AI-powered Quick Build, and access to a huge library of premium animated drills designed to save time and elevate your coaching.
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#SessionPlanner #FootballCoaching
The world’s most advanced session planning platform is here.
New interface. AI-powered Quick Build. Huge library of high-quality animated drills.
Join now for a limited-time discount: https://t.co/jRChnhINGK
#SessionPlanner#FootballCoaching
Edit every detail of your session on session planner.
Adjust drills, change layouts, add your own animations in 3D. World-class session creation in your hands.
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Every session you create on session planner is saved automatically to your own session library.
Build a personal database of your coaching work, accessible whenever you need it.
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SSG: 4v4 Break the Line
- What opens the end zone?
Created via @SSPlanner
Organisation:
• Area: 25x20
• End zone at each end of the pitch
• 4v4 inside the main playing area
• One ball in play
Rules:
• Teams score by receiving a pass inside the opposition end zone
• Defenders cannot enter their own end zone until the pass is played
Objective
Attacking Team:
⇢ Create and exploit space behind defenders through movement and timing.
Defending Team:
⇢ Delay forward runs, protect central spaces, and prevent penetrating passes.
Practice:
• Teams play 4v4 inside the main area.
Players attempt to:
• Create movement off the ball
• Time runs into the end zone
Goal scored when:
• A teammate receives a pass inside the end zone under control
• Immediate transition on turnover.
➠ Continuous play with minimal stoppages.
Participation Adaptation:
To maximise involvement:
◍ Duplicate pitches if numbers increase
◍ Keep game times short and intense
◍ Rotate teams regularly
◍ Avoid inactive waiting between games.
Gamified Scoring:
⁌ Standard end-zone receive = 1 point
⁌ Bonus for switched-play goal
⁌ Bonus for first-time pass into end zone
Progression 1: Timed Entry
Players may only enter the end zone:
After the pass has started travelling
Forces:
• Late movement
• Better timing
• Dynamic runs
Progression 2: Assisted Finish
Point only counts if:
• Receiving player sets the ball back to teammate
Encourages:
• Supporting runs
• Combination play after penetration
Progression 3: Player-Led Movement Patterns
Allow teams to create their own:
• Rotations
• Double movements
• Overlaps
• Third-player runs
• Decoy runs
Challenge players to manipulate defenders before attacking the end zone.
Teaching the “Why”
Read the Picture
⇢ “When is the defender flat?”
⇢ “What movement opens the lane?”
Purpose in the Action
⇢ “Are you running to receive or running to move defenders?”
Change the Rhythm
⇢ “When do we stay patient?”
⇢ “When do we attack the space quickly?”
SSG 7v7 Transition Waves
- What if they delay?
Created via @SSPlanner
Organisation
• Full-sized area adapted for numbers
• 2 scoring zones positioned at each end
• 6(+1) v 6(+1)
• Central middle zone dividing the pitch
Rules:
• Defending team cannot enter the middle zone until the ball enters their half
• 4 defenders press in the opposition half
• Scoring zone contains attacking forward
Objective:
Attacking Team:
⇢ Progress quickly through midfield and create overloads into the scoring zone.
Defending Team:
⇢ React quickly in transition, delay attacks, and protect central access.
Practice:
• Team builds possession.
• Ball progresses through the middle zone.
Once in attacking half:
• Defenders can recover and press
• Attack attempts to connect with forward in scoring zone.
If goal scored:
⇢ Scoring team keeps possession
Progression 1: Passing Requirement
Must complete:
• Set number of passes before entering scoring zone
Progression 2: Touch Restriction
Entire teams limited to:
• 2-touch maximum
Increases:
• Tempo
• Scanning
• Passing quality demand
Progression 3: Increased Scoring Zone
Options:
• Forward limited to 1-touch finish
• 1 defender allowed into scoring zone
• 1 supporting attacker allowed into scoring zone (2v1)
Participation Adaptation
To maintain intensity:
⇢ Rotate neutral/support players regularly
⇢ Reduce inactive recovery time
⇢ Adjust pitch length if transitions become stretched
Gamified Scoring
◍ Standard goal = 1 point
◍ Goal scored within transition window = 2 points
◍ Bonus for regaining possession in attacking half
Teaching the “Why”
Read the Picture
⇢ “When is the overload actually on?”
⇢ “What closes if we delay?”
Purpose in the Action
⇢ “Are we attacking space or attacking numbers?”
Change the Rhythm
⇢ “When do we play quickly?”
⇢ “When do we secure possession first?”
Warmup: Square Rotation Passing (13 of 31)
- Can they create the next pass?
Created via @SSPlanner
Organisation
• 4 cones set in a square (~8x8 yards)
• 1 player positioned on each cone
• 1 ball in play
Set up:
• Players work in pairs on opposite sides of the square
• Each pair rotates together during the sequence
To maximise involvement:
⇢ Duplicate squares for larger groups
⇢ Keep groups at 4 per station
Objective
◍ Develop passing timing, movement coordination, and receiving quality within a rotating pattern.
Practice:
• Begin with 2-touch play to establish rhythm.
• Orange player passes to teammate and follows pass.
• Next Orange player passes diagonally.
• Orange pair rotate positions.
• Red pair mirror the same movement pattern.
• Sequence repeats continuously.
Progression 1: Competitive Rotation
Teams compete:
⇢ Most successful full rotations in 3 minutes
Progression 2: Overlap Pattern
Example:
⇢ Player A passes and overlaps outside
⇢ Player 2 sets the ball
⇢ Third player plays through pass into overlap run
Progression 3: Player-Created Rotations
⇢ Players create their own passing and movement patterns within the square.
Encourage:
• Different rotations
• Overlaps
• Third-player movements
• Double movements
• Position swaps
Challenge players to:
• Maintain rhythm
• Keep the ball moving
• Avoid occupying the same space
Gamified Scoring
◍ 1 point per successful full rotation
◍ Bonus for completing sequence one-touch
◍ Deduct for loss of control or incorrect movement timing
Teaching the “Why”
Read the Picture
⇢ “Where is the next space before you move?”
Purpose in the Action
⇢ “Does your movement help the next pass?”
Change the Rhythm
⇢ “When do you slow the pattern down?”
⇢ “When do you increase the tempo?”
Unlock the Square
- Can they open the middle?
Created via @SSPlanner
Organisation
• One large square approx. 25x25 yards
• One smaller central square inside
• 3 defenders inside the main area
• 5+ attacking players around the outside
Rules:
• Defenders cannot enter the central square
• Only 1 attacker allowed inside central square at a time
• Maximum 5 seconds inside central square
Objective
Attacking Team:
⇢ Maintain possession, manipulate defenders, and find the right moment to penetrate the central area.
Defending Team:
⇢ Stay compact, communicate, and prevent central access.
Practice:
• Attacking team keeps possession around the outside area.
• Team must complete 5 consecutive passes.
After 5 passes:
• Team becomes eligible to score
To score:
• Pass must be played into a teammate inside the central square
• Defender win/interception resets the count.
Participation Adaptation
To maximise involvement:
◍ Duplicate grids for larger groups
◍ Rotate defenders regularly
◍ Keep spare balls around the outside
Gamified Scoring:
⁃ Successful central pass = 1 point
⁃ Bonus for scoring immediately after 5th pass
⁃ Defenders score for interceptions or forcing reset
Progression 1: Movement After Passing
After every pass:
⇢ Attacker must move and touch a different outside cone
Progression 2: Player-Created Solutions
⇢ Allow the attacking team to create their own methods of scoring into the central square.
Players can decide:
• Movement patterns
• Rotations
• Third-player combinations
• Overlaps
• Double movements
• Bounce passes
• Positional swaps
Challenge players to:
• Manipulate defenders out of position
• Create new passing lanes
• Communicate solutions as a team
Progression 3: Timed Entry
Attacker entering central square must:
• Receive and play within 2–3 seconds
Teaching the “Why”
Read the Picture
⇢ “When are defenders stretched?”
⇢ “What movement opens the middle?”
Purpose in the Action
⇢ “Are we keeping possession or moving defenders?”
Change the Rhythm
⇢ “When do we circulate patiently?”
⇢ “When do we play quickly through the gap?”