We're super happy to announce we received an Epic MegaGrant! To celebrate this, we prepared our first ever trailer! A huge thanks to @UnrealEngine for this support and to all of you following us here, it makes all the difference #UE4#gamedev#indiedev
https://t.co/kbDRAwnc7G
Lo and be-shoot:the abstract cannon-guiding color-challenge which we showed before, much updated and hopefully a sight for sore puzzle-eyes! Also, check out victorious princess ascending the heights of Fire Isle #UE4#gamedev#indiegamedev#indiegame
@emilybuckshot very good summary. Also, you know you're doing something right when people start having trouble either recognizing it or putting their heads around in
Players! We're trying to improve our battle system & made a battle-only build for Steam. DM us for a code and give us some feedback thru our discord https://t.co/hF4B7SLoAc or DM. We throw in a LT1 Switch Code or 2 for best feedback. Please help retweet! #UE4#gamedev#indiedev
In an effort to make the god-character more present in the princess' adventure, we've been experimenting by making him visible the entire time, following the princess when moving or just wandering around her. What do you think? #UE4#gamedev#indiedev
Hey all, to celebrate LT1's release on the Japan Switch Store, we're giving away 2 codes of the game! If you want to be eligible, please retweet the original Japanese one below! Also, US&EU store release coming this May! #gamedev#indiedev#madewithunity#nintendo#switch
Even tho the puzzle's looks are still WIP, we still want to share a whole different side of LT2: Abstract puzzles that require scientific cannon blasting! Or: BOOM? Yes, but only well-thought-out BOOM 👨🔬 #UE4#gamedev#indiedev#indiegames
For our imminent 400 followers: a little showcase of 4 different horizons, 4 distinct challenges, 4 different ways to run away, yet with 1 princess whose 1 determination & 1 focus never strays, who will finish what she has started...#UE4#gamedev#indiedev#screenshotsaturday
The Lone Mech (ZX Spectrum, 2019). Original artwork: Brian Lindahl. Differences being foliage in the foreground (bright green) & on the fallen trunk (dark green) to add a sense of depth to the dark, mysterious, swampy like scene.
#zxspectrum#pixelart#mecha#robots#fanart
House of twitter, What'd be the game you A) would really love to see a remake of but B) would be very hesitant to actually play since the game is so interwoven with memories of the original? Mine: #askmeaboutloom#gamedev#indiedev#videogame#lucasarts
In LT2 we hope to go outside of the well-trodden path sometimes and see if we can entice the player to follow. Below WIP of the 2nd part of the Cerbadrake fight, where our princess must leave her sword and use the hellfires itself..#indiedev#gamedev#UE4#indiewatch#indiegame
@TheMedievalNerd haha cool, for some reason since I'm such a big fan of the series and they sort of went along me growing up, I've came back to this question countless times. Altho I started around 7 or 8 years old with MI2, then MI1, then countless replays, then 3...I would in the end say part 3