Hi Sandy, I hope you’re well. I have appreciated the recent discussions. I do not agree with your framing.
Regarding piracy, DOOM is a complicated example because shareware was the model. DOOM’s first episode was designed to be freely copied, passed around, uploaded, installed, and played. That enormous unpaid audience was not the same thing as piracy. It was part of how DOOM reached the world.
By the mid-90s, DOOM had something like 20 million shareware installs and more than 2 million paid copies sold. Those 20 million people were not “pirates” by default. A huge number of them were playing the free episode exactly as intended.
That doesn’t excuse people pirating the registered game. However, it’s important not to collapse legal shareware distribution, unpaid reach, and actual piracy into one number.
I also don’t think piracy is what “gutted” id - id is still around and still making games. Piracy may have cost money, but it wasn’t the reason Quake was hard or why people eventually went different ways.
So yes: pay developers. Buy the games you love. Support the people who make them.
But history is messier than “pirates killed the companies.” Sometimes the same free distribution that looked like lost sales was also the thing that made the game impossible to ignore.
@SomethingClassc One of the best games Atlus has written in the past decade, also seems like Atlus learned from their rerelease mistakes, so the game feels finished, story and gameplay wise. Just loved the story and the themes it hits on.
일본에서 유행하는 웨딩 촬영
일본 전대물 야외 폭발씬 촬영 장소인
토치기현 이와후네산
특촬물의 성지라고 불리는 곳에
폭발씬 전문 스튜디오를 차렸음 ㅋㅋ
원래는 코스프레 촬영이 목적이었는데
예상 외의 수요가 발생함 ㅋㅋ
바로 웨딩 촬영 !
촬영 조건은 신랑, 신부 모두 특촬물 팬이면
20~30만원에 가능하다고 함
우리나라 웨딩 촬영 비용 생각하면
20~30만원이면 혜자 아님 ? 😱
@Waltuh23@cavendishswag The bridge to both extremes is to always remember that it’s an Ernest story, it takes itself as seriously as the story beat needs it to be