@higgsfield_ai I think, the top half is ai video or already generated drone show,, the bottom app view is reverse engineered 3d drone position over time , It took the reference video and worked out the camera angle, pulled out the drone position each frame. I tried, it worked.
@msedov we use c4d for all mograph stuffs, but when it comes to particles, we use tyflow from 3dsmax. If c4d ever get the particle system, it better be node based. Xparticles is good, but making complicated stuffs seems to be overwhelming as , we can quickly get lost in it.
@aturtur@kengoito1110 Thankyou. Will chk this out. A friend of mine had used this one , said, the viewport got very slow when using this one. But ,I will do my test..
@aturtur In summary, Cinema 4D's MoGraph module could benefit from these enhancements, as they currently require workarounds or additional tools . Developing these ideas into scripts or integrated features would be a valuable addition to the software.
@aturtur based vertex distance sorting, would be a game-changer. Additionally, a "super inheritance effector" that prevents erratic crisscross movements when morphing objects within cloners would be highly beneficial. Currently, we often rely on external software like Houdini or 3ds Max
@aturtur 3.Enhanced Cloner Index Sorting: Sorting cloner indices in Cinema 4D can be cumbersome, especially when it involves complex criteria like distance from an object or alignment along a spline. A tool that streamlines this process and offers more sorting options, such as proximity-
@aturtur Currently, I resort to using multiple Push Apart and Delay Effectors (a tut from Chrish Smith), but this approach can slow things down when dealing with numerous cloners.
@aturtur 2. Improved Push Apart Effector: While the Push Apart Effector is useful, it can sometimes lead to a twitching effect, especially with complex or dynamic cloners. A solution that eliminates this twitching effect would significantly enhance our cloner workflow.
@aturtur 1. Speed Effector for Cloners: It would be immensely beneficial to have a Speed Effector for cloners or a way to visualize and constrain cloner speed within defined thresholds. Currently, I've been using X-Particles' Vertex Speed, but this involves a lengthy process.
@aturtur I have several ideas that I believe could significantly streamline our workflow, making it faster and more efficient. Implementing these as Xpresso setups, effectors, or integrated features would greatly enhance our work in Cinema 4D: