@WestJet I've already filled out a form, but have not heard back yet. My departing flight is not showing up as an option on the form you linked me, only the returning one that was not affected.
@im_justjaime I wouldn't recommend this solution, since it breaks custom normals and can result in shading changing in random places on the model. The better solution is to use Hai's "Recalculate Normals" component, which calculates the correct normals for blendshapes (1/2)
@ducc_vr The offsets remain the same, but when reparenting they will change. If you copy the Transform, reparent, and paste the transform, it should be back in the right place
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@ducc_vr@dtupper@moopleaf 4k textures are massive, so it's best to avoid them whenever possible. With decent UVs, 2k with Bilinear resizing should be enough, and you can used a tiled normal map for finer fabric details.
@dtupper@ducc_vr@moopleaf Correct, however you can use an extra UV map + one decal slot for any number of decals, by using a "sticker sheet" approach. Atlas your decal textures, then unwrap parts of the mesh ands move them over the correct decals. Similar to "trimsheets" used in games.
@ducc_vr@dtupper@moopleaf If you're using a 4k texture purely so that button can have that text on it, perhaps you should make that text a Decal texture. That way, the text can have its own 256px texture, and the rest only needs to be 1k/2k.
@ducc_vr Triangulate your mesh before exporting for Substance and Unity, so that you get the same triangulation in both software. You can undo the triangulation after exporting, to not permanently alter the mesh.
@TwortlesVr Could be the uncompressed size limit. A download size of 200Mb is essentially a zip bomb, and can decompress to something close to 1Gb. I personally keep my download size capped at 70 and uncompressed size to 250.
@Kaideart I personally split the weights of the forearm bone into two bones using Avatar Builder, rerparent the wrist to the first one, and use the second bone as a twist bone. Add a rotation constraint targetting the wrist to it, lower the lowerarm twist in rig config, and you're golden.