@pikzel08 The way his eyes are set up in a technical sense is fascinating too, and rendering the model without any of the hacks the game does results in... this...
@Tonymation The Legend of Zelda: The Wind Waker does something similar! The King's arms here are stretched so that his hands are in the frame but the camera is not clipping into his body.
@Pablomf6 Notice they said "...video games are obtained by downloading illegally copied software ... from Internet distributors." If I recall my tech ethics course correctly, that's because making your own backups of software is perfectly legal. But they don't want you to know that.
@xdanieldzd This just makes me mad. No one is entitled to whine about bugs or weird decisions in our tools if they're still using most of the original code! If it bothers you so much, *fix the bugs* instead of punching down at the dev that spent precious time making something that *works*.
Since there's only a month and 5 days left until the big move, I'd like to officially announce this:
Starting November 18th, I will be joining Rockstar London as a Software Engineer working on their FiveM/RedM online platform.
@Luap67azer What probably happened here is that someone made the collision mesh + the visible model together at one point, but then later the visible model was tweaked and ended up not matching the collision 100%. I'm sure QA would have caught it if it was severe enough, but not this time.
Added the ability for the engine to tell the application if it's waiting for a textbox to close. I've implemented the app side as a popup for now, but in the future I feel like I could eventually make specialized textbox mock-ups for the 3 games this tool applies to.
The Wind Waker, Demo18, getperl_jab.stb. Cutscene where King of Red Lions talks to Jabun. The two most common interpolation types for camera movement seem to work perfectly. Now how do I design the editor side?
@JCog_ What's the cause of the lag? Does each individual piece animate by itself? I would have assumed the whole thing was an animation baked to a single mesh.
@ocornut Maybe not the place to ask, but I'm curious - do you have any thoughts about whether the MVVM pattern is useful for Dear ImGui? I just put UI rendering functions directly in my "model" types, but for something I'm working on I'm wondering if a VM might be a better choice
Finished getting all the Celestial Weapon sigils in Final Fantasy X, and I have to admit most of them were fun. Little story with Rikku's was fun, Kimahri's was annoying but enjoyable, and Tidus' wasn't too bad.
Fuck lightning dodging. Couldn't have done it without save states.