Eruptor went through some big changes too. Shrapnel is back!
We have replaced the original shrapnel with the Frag Grenade shrapnel to no longer instantly one-shot Helldivers with the exception of the occasional unlucky headshot.
The amount of shrapnel is also increased and explosion radius increased by 33%. #BuffDivers
When Space Marines 2 drops in September (another third person squad based tactical shooter) you’re going to see Helldivers 2 player number plummet. I hope they have something BIG planned to keep people interested.
Helldivers most MASSIVE update is FAILING.
The @Helldivers2 update, never got a weekend boost in players peaked on release day, Tuesday, a weekday. This is not normal. A huge content update like this should entice far more players to the game, and the weekend should be their biggest spike.
Players are furious over the perceived "nerf fun" mentality to the game.
The CEO and company are having emergency discussions around the negative player feedback, as every Youtuber out there is blasting this update.
In my experience, nerfing like this is a common "dev vs player" mentality that can develop from trying to force your players to play a certain way, or because designers feel competitive with the players themselves ("they can't beat my game like this!").
For PvE games, I believe that nerfs should take a backseat to buffs. Yes, your power level creeps, but it does work out much better.
How do I apply to be the “selected”… I have a squad that will run any difficulty and give you complete report on anything you want.
@TheTwinbeard@ShamsJorjani@Pilestedt
Our studio was robbed, and we have it all on video. Please help share this so we can find these scumbags and get some justice. The police won't do anything! #SALTYJUSTICE
@anthony0358@JGun09@DutchButters@MatthewKadish We will be back to 100% by Saturday. It’s going to take more than a couple of tweekers to stop us.
We put things back together and hosted clients this afternoon.
Fuck em. We won’t stop.