A game created by a Russian sociology student in 1986, Werewolf, isnโt just about strategy- it shows how a small, informed minority can outsmart the uninformed majority, highlighting the power of hidden information.
If you're a dinosaur like me, you'll remember these guys; it was back in 2003. They were misunderstood - everybody called them wannabes - but they were simply ahead of their time.๐ฅ