Anyway about the rave racer : you could jump over cars and leapfrog over while shifting to first gear and gain 370 km/h with zero speed loss like this.
If you're an indie dev trying to make a game you genuinely need to study the classics and probably get feedback from expert players in whatever genre you're making. If you just wing it then you put the possibility of creating an enduring work of art basically up to chance
BGM is The Sleepwalk - No Escape
footage is from a couple months ago. currently working on limiting player options while making those limited options more meaningful. we'll show more of this shit in 2026, so keep an eye out
The fact that this single encounter at the end of the Subway can go any number of ways while managing to be tense and engaging even after hours of practice is why Final Fight is still the GOAT
(WIP) Showcase of the "Cleave" ability!
When Soldier copies data from enemies of the type, he gains the Cleave ability, a power capable of sending out a flurry of slashes as long as it's in his line of sight!
The closer the enemy is, the more damage they take!
When he's not slicing up enemies or copying their data, one of the base moves that Soldier can perform is the somersault!
While dashing, if Soldier presses the opposite direction and jumps at the same time, he'll get a boost in height!
[WIP] Showcase of base gameplay. As Soldier, you'll be able to scan enemies for a temporary boost in stats, or even gain a new type of ability from their data!
It absolutely is not - it's, like many of these console fan ports, a Final Fight skinsuit stretched onto a worse (& easier ofc) set of mechanics & enemies. Unlike the SNES ver though, this gets even the most basic player mechanics like backjump atk wrong. But it does add juggles.