I had an amazing time helping as a Unity mentor this weekend at @mitrealityhack. Met some amazing people and saw some incredible projects. I am so grateful for this experience. #HackToTheFuture
5 years ago today I shared a weekend prototype about solving block puzzles in VR.
@CubismVR has since released on several platforms, sold over 100k copies on Quest, and allowed me to work full-time on games.
Very proud of how far this little prototype has come!
Are you ready to meet one wild blue kitten with infinite laser pointer chasing energy? Meet this wild child in my new lens on Snapchat:
https://t.co/fIZHnOZIqt
Made with @SnapAR to celebrate #CatDay
Congrats to 5WF cofounder @iBrews, @HeavenueXR, @AgileLens, and @ATLouisville on propelling live XR performance into the future with their run of “Scrooge’s Ghost Encounter!” May we continue to grow this community and industry together!
Petition to have every grown up thing have a “kid mode” where lights will flash and you can press all sorts of buttons and make lots of sounds but it’s basically in a sandbox mode where nothing can actually break.
😀Person 1: The glass is half full
😩Person 2: The glass is half empty
🤷🏽♂️Game designer: As per the design specifications the glass should be full. Please provide full repro steps and frequency so that we may investigate.
It's okay to be excited about Apple entering VR/AR. I'm excited too!
But if you're going around spreading that Apple will single handedly save the entire industry when they've had literally NOTHING to show... you might be in a cult.
🎉Voices of VR Episode #1000🎉
I do a 3-hour deep dive retrospective featuring over 100 of the best answers to Ultimate Potential of VR.
It’s a great primer to the range of immediate, near-term, & future applications of XR & the metaverse.
https://t.co/JDTPhzzpzj
@chulatastic Short games need to be more financially viable. In steam games need to be at least two hours long due to the refund policy. Maybe in other platforms or sent directly to events.