There we go! 450 backers helped make "SKALD: Against the Black Priory" a success on #Kickstarter! Now it's back to actually working on the game again and getting the alpha-demo ready for my backers :-)
Thanks for all your support!
Follow the project at https://t.co/3vxLgdfcFj
Hey are you a #ContentCreator or do you have a fave that you would like to see play #Skald: Against the Black Priory? Or are you a PRESS person looking to do a review?
We're about to send out keys for creators for the upcoming May 30th launch and we'd love to have you!
To sign up for a creator/press key, send an email to:
[email protected][email protected]
A couple of weeks ago I decided to squeeze in one last major side-quest in #Skald before the game’s content lock. It’s about an hour of gameplay in the late mid-game and it’s low-combat and high on social interaction.
When I started writing it I didn’t really have a strong concept. I just knew I wanted a lull in the action between the bloodier portions of the second and third act. However, as I started writing, the whole thing just kinda came to life and fell into place.
Today I got tester feedback and it was pretty clear that it’s the strongest content in the game. The bitter-sweet realization is that the last content to go in is the best.
It’s not strange: First of all the tools I use to make Skald have been continually maturing and as recently as a few weeks ago I was still adding features I would have given anything to have 3 years ago. Secondly I’ve learned so much as a designer.
The irony is of course that it’s too late to go back and apply these lessons to most of the existing content. Don’t get me wrong: I think the game is really good, but it’s inevitable to get the feeling of “if I could just start it all over, I would make it perfect”.
The upside is that this has me counting days (it’s 24) until I can start seriously planning a sequel!
Now on to kick ass with the final stretch of development for “Skald: Against the Black Priory”!
See you May 30th!
#GameDev #IndieGameDev
⚔️Gather your party!⚔️
Skald: Against the Black Priory launches in ONE MONTH!
#Skald is a retro-style #RPG full of #PixelArt and Lovecraftian, grimdark fantasy!
The game will launch on STEAM and GOG for 15 USD or 25 USD for Deluxe (link below)!
If there is one thing working with @RawFury has taught me, it's that the chance of being the blood-sacrifice at a mid-summer fertility festival is low BUT NEVER ZERO.
#Skald: Against the Black Priory - Launches MAY 30th!
Link to demo below!
#screenshotsaturday#Pixelart
After the insanely good live-action trailer of #Skald I wanted to play the game with the most fitting setup.
Win11 based PC in a #Commodore64, beige monitor from #Asus, vintage beige speakers by #Apple, #Amiga tank-mouse to complete the set.
Now I feel ready for the adventure!
Retro #Pixelart RPG #Skald is launching May 30th and we're giving you a sneak peak into pricing and the content of the Deluxe Edition! Check out this week's devlog!
https://t.co/ESopuyAOVG
"Skald: Against the Black Priory" is launching May 30th!
#Skald is a retro-style CRPG of grim-dark fantasy and Lovecraftian horror that mixes vintage feels with modern design.
Oh and check out our AMZING live-action trailer!
For an RPG like #Skald, how do you rate the ability to create and mod content as well as the ability to play fan-made content.
Think of the types of editor tools and resultant ecosystem Neverwinter Nights and the Elder Scrolls games have! Or a bit like RPG-maker.
SKALD: Against the Black Priory arrives on May 30 for PC. Its demo on Steam has been updated so people who are interested in trying it can play the latest iteration of the game today. https://t.co/wFjtrJ0aVE
Raw Fury delivering the coolest trailer for their upcoming retro RPG (@SkaldRpg). I’ve been heavily anticipating this game and it’s coming May 30! There’s even a demo to check out on Steam. #RetroNeverDies
🐲 The Dragon has awoken and the launch date is revealed: SKALD: Against the Black Priory will be released on Steam and GOG on May 30th! ⚔
@SkaldRpg is a retro-style party-based RPG set in a grim-dark fantasy world of Lovecraftian horror. Check our Launch Reveal Trailer now!⚡️
The live-action Launch Date Reveal Trailer for "#Skald: Against the Black Priory" IS OUT🥳🥳🥳
Check it out below and read more in the latest devlog:
https://t.co/Il7Blmcjzc
Start your week off by digging into this #GameDev devlog update featuring basic combat mechanics for the upcoming CPRG "#Skald: Against the Black Priory".
I borrow from games like #DND so there's likely a lot here that will feel familiar to #TTRPG fans!
https://t.co/gSGkSbBQDy
The game is "Skald: Against the Black Priory"! A retro-style, grimdark fantasy RPG coming soooooon! Wishlist the crap out of it NOW:
https://t.co/I2Z3gsJ6A8
Spent the week debugging the pathfinding in combat (found at least two big ol bugs), worked on improving combat readability (it can get crowded) and added a sweet "tactical overlay" you can toggle on and off to help read the battlefield!
Oh and there is a CHONKY devlog dropping early next week showcasing some core combat concepts 😊
#screenshotSaturday #Skald #Gamedev #pixelArt