Couldn't find a good blending tool in Blender that works with messy photoscan UVs, so I made one.
works by capturing an orthographic 1 sample render and reprojecting it, and blending by a custom u.i directional controller.
might build this toolset out further if time allows and if people are interested
(It also naturally organizes work by computational requirements rather than abstract similarity, which simplifies code but also puts you in a much better position to make performance considerations)
The first way people usually learn code compression is by pulling common things out into helper functions, but in my view the complexity of adding a new entry point is often overlooked, and things quickly turn into a mess.
It’s a useful exercise to try compressing code without helper functions, and instead merging similar work by using loops, tables, and reordering. In my experience this leads to dramatically simpler architecture, and it’s a lot easier to keep the whole picture in your head.
We considered putting them in a separate repo many times before, requiring people to download things separately (automated with the build system). We already do that for many of the tests since they have loads of extra data.
But in general. it does not reduce the total size of memory usage nor bandwidth, rather it just segments it. Yes the pure-code repo is now "smaller", the binary-repo is large (even with LFS).
You're just hiding the problem, not solving it.
The fundamental problem here is Git is shit.
Just found out an active File Pilot community member @thomasklemenc made a task manager inspired by it!
Handmade from scratch, C++, win32, D3D custom renderer, 1.55 MB.
More of this in my feed, less AI slopware.
"Behind the Pretty Frames" series of articles, breaking down many tricks and hidden gems of the renderer behind some of the most beautiful & remarkable AAA games. i hope you enjoy this few years of digging & researching & find out about few unique tricks & impressive techniques.
https://t.co/WKeWXjYThl
i had FUN playing these games, and the best way to celebrate them, was by doing these deep dives!!!!
Where some of these articles took few months to complete for each as a side quest, there are ones that took what is beyond few months, such as Detroit's article, which took little over than 2 years!
#gaming #gamedev
I don't know if a lot of people have thought why this happened.
To make Linux viable for the layman, Valve had to make Proton (derived from Wine) so that Win32 API became the first and only stable ABI on Linux.
Why did Linux Distro devs not care about stable ABI historically?
Behind the pretty frames of #PRAGMATA. Breaking down many tricks and hidden gems of the renderer behind @CAPCOM_RandD's RE Engine.
i hope you enjoy & find this few months worth of freetime article useful...
i had FUN playing the demo and digging every bit of it, & looking forward for the game official release next week!!!!
https://t.co/Mzn1kgefdK
@PRAGMATAgame@PRAGMATA_JP@CAPCOM_RandD
If tech leaders don’t organize and get America on their side, the situation on the ground - as seen in the three charts below - will get worse before it gets better.
That, in turn, will tank the US economy since AI is responsible for much of our incremental GDP.
Someone needs to step up.