Dev Update!!!
Nearing the hand-in date for my project and I thought a little progression of how things have gone up until now would be cool. Still a lot I want to do with it but time is a soup.
ANYWAY
#gamedev#RhythmStrategy#UE5
WEBSITE UPDATE:
Re-structured and now with gifs!
Check it out and let me know what you think by using the amazing and totally original contact form feature!
https://t.co/T0HsiWXznJ
#Website#portfolio
Battledroid... an advancing horde of Omnicorp infantry. Pew pew pew.
🤖 New test build available now! 🤖
Do you want to know more? https://t.co/eUL1G6zCeu
#screenshotsaturday 🤖 #voxels 🤖 #battledroid
7 years in the making, only 5 days to go!
I'm not sure how I'll feel on launch, it's all pretty surreal. But I'm excited!
Out 28 July! Wishlist it here:
https://t.co/cojSkcbtlm
#TheMastersPupil#indiedev#indieGame#gamedev#gamedevelopment
Twelve years ago, we launched our first game, Bastion. The warm reception it got meant our small team could stick together and keep making games, and the lessons we learned working on it still influence our work to this day. Thank you to everyone who played!
hi I'm making a small game where you can have a train ride through castles ☺️
Please share & wishlist to help us❤️
https://t.co/Fdo0d6mJyQ
#indiegame#indiedev
Selection!
With the helplful tutorial by https://t.co/PlfVglbxto (I used Pawns instead characters since I'm just using semi-sentient cubes)
I learned some basics about the HUD, and messed around with a decal I made to get a selection. Voilà!
#devlog#gamedev
Dev Update!!!
Nearing the hand-in date for my project and I thought a little progression of how things have gone up until now would be cool. Still a lot I want to do with it but time is a soup.
ANYWAY
#gamedev#RhythmStrategy#UE5
Began with some camera movement. Made a custom controller and had the global location change when holding keys (soz border scroll).
I decided I wanted camera angles, which changed the math.
Regret
I could have just used a Movement Component...no
#UE5#gamedev#ScreenshotSaturday