@Zouichi I really don't get how players don't see this kind of combat as insulting.
It looks like a game for people who don't play games. A baby combat system.
@DreamMixGames AI really is a buzzword now, jeez. It sounds like you used it responsibly, so I don't see the issue? I used AI to help me figure out so many issues in the past, it's silly to assume it does all the work just cause you utilize it.
@ThomasMoonKang I kinda wish Mina moved like 10% faster, cause a lot of attacks are basically demanding you use burrow to dodge, which would be fine... If telegraphs were a little more lenient.
@Galaduk_@TomCafeConLeche I didn't realize this either till after my 3rd tower. You can access the Hollowers Guild in Ossex by coming from the top-rught of the building. There's a box to break and some jumps to go over.
@WiggerMaggot The kind of people arguing this isn't a cutscene would be mashing buttons during this rather than realizing it's non-interactable. Like giving your little brother an unplugged controller.
Straight up tourists.
@king_of_games34 Shovel Knight was one of the first games to really nail the NES aesthetic and really feel like it. At the time, this was new. Nothing had done it so well up to that point.
Nowadays, there's a lot more competition. Doesn't suddenly make it bad or mid though.
@FavynTube And yes you shouldn't earn achievements if you use it. Play the game as it is and earn them. If achievements really don't matter, you shouldn't care about not getting them or feel hurt about it.
@FavynTube People are pretending easy mode isn't usually reduced damage taken and more damage given.
Like sorry if it's more obvious now that you didn't have to Google the values,l and it's told to you, but that's what you'd be dealing with in 90% of games anyway.
I'm looking forward to seeing how people pull off damageless on bosses in this game, cause man... sometimes it feels like you gotta be two steps ahead at all times.