We've been taking inspiration from a lot of modern AAA combat systems like Final Fantasy and Elden Ring.
It is extremely difficult to do in an MMO with proper client prediction / server auth but we're close.
Valve: 350 employees
Epic Games: 4,000 employees
Valve: $17B annual revenue Epic Games: $5-6B
Valve charges devs 30% of their revenue for simply listing their game.
Epic Games charges devs 0% revenue share on the first $1,000,000
Valve is one of the greediest companies in gaming. You cannot be pro valve and be pro developer at the same time.
[EP #38] AI makes you a Game Creator
Hosted by @RealMissAI feat. @SeanPinnock (@AVALON)
Describe your dream game & Avalon builds it! No code, no barriers: Roblox ease, Unreal fidelity, Web3 ownership.
20 ppl, $23M raised, EverQuest co-creator aboard. Future of gaming is here!
The AI gaming meta is going to be ridiculous.
The most successful entertainment product in history is about to get x10 more immersive, and x10 cheaper to build.
Small teams will eat.
At Avalon we are building "Real-time creating" - the ability to generate gameplay ready persistent worlds prompted from text.
While others are building real-time video world models, Avalon is building real-time world generation inside a fully playable, persistent multiplayer engine.
Internally running at 3840×2180 at 60 FPS.
Built on Unreal Engine. Multiplayer by default. Persistent by default. Gameplay-ready by default.
This is not a video latent replay.
Not a simulation of interaction.
It is a real 3D world with physics, logic, and authoritative multiplayer state.
Avalon is trained on proprietary Avalon interaction data and powered by a hybrid system that combines language understanding, 3D model generation, procedural systems, and structured gameplay logic synthesis.
Players can walk through a live world and generate environments, assets, mechanics, and entirely new gameplay modes using natural language.
We accomplish this through a combination of 3D model generation, game logic generation based on our proprietary systems, and AI driven world creation.
While other players are inside it.
Changes persist instantly.
State is synchronized in real time.
Creation happens inside the world, not outside of it.
Describe a biome.
Spawn a civilization.
Create a survival mode.
Build a dungeon crawler.
Launch a new game inside the world.
Avalon interprets intent and integrates it directly into the live multiplayer environment.
This is not a world model predicting video.
This is a gameplay engine that understands language.
If you can describe it, you can build it.
And others can walk into it instantly.
Roblox exceeds 150 million average DAUs.
35% (~53M) are under 13.
When this young crowd graduates from Roblox, what game do they turn to?
Answer: @AVALON
A next-generation MMO that uses generative AI to let players speak, create, and play the worlds of their imagination.
Looking forward to talking with @SeanPinnock (CEO & Co-founder) on @dealflowpodcast.
Nearly 1/3 kids age 9-12 play Roblox on a regular basis in the west.
However, kids are aging out of the platform and are looking for similar but more mature experiences.
This is where Avalon comes in.
Avalon is taking UGC to the next level - anyone will be able to create stellar worlds using natural language.
You don't need to learn how to code or 3d model.
Just prompt what you want and it will come to reality and you'll be playing in the world of your dreams with your friends.
This is the future of gaming.
@TheGodMurdoch@AVALON Leaning heavy into AI and RPG mechanics.
AI makes it 10-100X faster / easier to create simple mechanics and the initial gameplay slice / systems are more akin to an RPG than a third person shooter.