Big Update for Bubble Guider!
-New Healthbar for NPCs
-Updated Player Healthbar design
-Updated pause menu (re-designed control list)
-Controller Support (Xbox or average controller)
-New Fast-Forward time mechanic (Works only with Component 3)
-Visual indicator for locked doors
@IndieGameJoe The hero rating mechanic seems very interesting and unique for either as a score system or if it can affect the gameplay. l've also imagined if there were power lines and you fly into them, you get launched like a slingshot with extra speed
@littleonestudio We all have a story fighting that one bug requiring the weirdest solution. I remember struggling with a moving platform weirdly causing the character to stop moving with it and fall if they face south or west, you gotta face north or east to stay on for dear life😂
For the last two weeks I’ve been updating & optimizing my game Bubble Guider
Updates:
-Better performance
-Optimized lighting (activated when player is in rage)
-Optimized texture resolution
-New blaster
-Bigger projectile size
-New controls list
-Updated pause menu
Bubble Guider, a UE5 game I created for Core GameTech, was well-received. Despite that, I plan to improve it like optimizing performance, adding NPC/enemy health bars, improving VFX, and ensuring the game build works well. Any feedback?
Gameplay video: https://t.co/YMLAZhGesJ