@SkyrstLoL If you think this is a good analogy you might not be very smart
Better one, still dishonest, would be, "if there's a pixel you could stand on that doesn't trigger AFK punishment..."
@drewlevin@Reptile9LoL Why is riot's response to leaving predictable exploits in their systems that reward bad behavior and players act predictably "we can't believe you've done this." and a shocked pikachu face?
It's too hard to add this system, gameplay is too subjective.
@zemmix_@luumittv@emiliacosplay But what I am saying is that this has minimal bearing on whether people are looking up builds or not, things that rank more highly
- recent patches touching a champ
- influx of new players to a role
- system / item changes that touch a role
- a high level streamer building weird
@zemmix_@luumittv@emiliacosplay There just aren't as many champions (which is fine, the role does get silly if you add too many variations of one class)
@zemmix_@luumittv@emiliacosplay I didn't say you said anything factually incorrect, I said you couldn't apply logic. The most logical reason for this outcome is what has been stated, your explanation has no basis or explanatory power.
@zemmix_@luumittv@emiliacosplay Good, so we have a really neat way to interpret the data, fits with the other champs being jgl which is also a relatively small pool.
@zemmix_@luumittv@emiliacosplay Then let's play a game.
If there were 2 ADC champions and 1,000 Support champions, and we were to see which champs would be looked up more?
Not to mention with supp they're going to build a lot more comp dependant than adc *and* they don't build as many items in a game.
@neocounterconor@AlternativeThre@ActivismEnjoyer You tore up your entire career and many, many loyal followers, and, more importantly, a friendship over the testimonial of a mentally ill woman's reddit story that she denies the veracity of whislt trying to be interesting to Mrgirl.
@C_Pagesxd@pinkaoz@drewlevin@Agurinlol If your goal is to get rank 1 you have to use the way to MMR system works to your advantage, maximise gains and minimise loses. He should play to maximise and win when the game starts, and then to minimise losses when the game is lost. It's game theory optimal in this system.