Marie Skłodowska-Curie postdoctoral researcher in Spanish Literature & Game Studies (Project MASQUES). Picaresque and RPGs. @UofGlasgow @MSCActions @HorizonEU
Hello! The paper "Dungeons, Dragons, and Rogues: How Picaresque Literature Shaped the Thief Class in Dungeons & Dragons" that I have written with @T0MM7 has been published in Games and Culture! https://t.co/DB5Z65DG8m
In this paper we explore the role of Picaresque Literature in the development of the early years of the "thief" class in Dungeons & Dragons and how it created a bridge between Literature, fandom and developers. This phenomenon lead to a better class and better cities
Hello! My chapter in the book "Unbound Queer Time in Literature, Cinema, and Video Games" is out today! It is an open access book thanks to @routledgebooks, so you can download it for free! https://t.co/BPXOTgJZxp
It shows how the traditional queer traits of the rogue have evolved and expanded across time, and invites the reader to revisit classical Picaresque Literature from a queer perspective to understand the contemporary queerness of videoludic rogues.
I hope you enjoyed the talk! The conference was an amazing experience and I met a lot of new interesting people. Also, it was a nice excuse to meet some old friends, so I only have nice words for the organization. Thank you so much!
A few days have passed since @DiGRA2023 I presented a small extract from my thesis. The paper was called " The rogue needs a city: Role-Playing Game cities and their literary background", where I talked about the connections between rogues, Literature and cities in RPGs.
Hello, I just made my presentation on @DiGRA_org called "The Rogue and the City: Thieves World and the expanding role of Literature in Tabletop Roleplaying" that tries to explain a part of my thesis + the ideas of @T0MM7 on the early industry of TRPGs (70s and 80s)
For more info I will publish a paper in the future + My thesis will have this and many more ideas explained in depth. The rogue is an amazing figure in Literature and Video Games. Thank you.
This caused a whole narrative and ludic revolution in TRPGs that influenced current TRPGs and digital RPGs. Supplements as Thieves' World (based on an anthology of short stories, 1981) of Thieves Guild (1980) with the help of gaming magazines as Dragon were key to this revolution
A must read. I find this personally painful. There is so little real understanding of what wealth and privilege mean for those who don’t have it in the academy. I have it now but didn’t when I had to make my way. Solidarity first gens! https://t.co/fZN3qPl4gc