Pilot, Our latest update is live! We completely rebuilt the LOOT system (now with magnetic pickup!), brought back the missiles, and polished the enemy AI so their squads move smoothly. No more jittery enemies!Keep your eyes on the radar! #IndieDev#VideoGame#SpaceShooter#godot
"Static on the comms doesn't mean we've stopped flying! The last few weeks on #Rocksteroid have been all about deep rebalancing to sharpen the roguelike experience. Plus, the Mothership is no longer defenseless—we've just integrated new defensive turrets!
#GodotEngine#IndieDev
2025 has been key for solidifying the core mechanics of our space Roguelike. Here is a look at what we’ve been cooking up between lines of code and pixel art:Advanced Enemy AI:Implementation of Drones with patrol/chase states and Fixed Stations with independent burst-fire turrets
We've been heads-down working on the XP & Progression System! 🛠 Besides squashing bugs and cleaning up code, we’re balancing exactly how XP impacts your character's evolution. We want every level-up to have real weight and consequences #indiegame
We’ve been working hard these past few days implementing Object Pooling in Rocksteroids! 🛠️ Now we can handle massive hordes of enemies without performance drops. 🚀
Check out the results in this short video!
#gamedev#indiedev#Rocksteroids#madewithunity#gamedevelopment
We’ve been on hold for the past two months due to other professional commitments, but we’re back. We’ve just implemented a new combat station with burst-firing turrets that will be quite a challenge to take down.#indiegame#indiedev
We've been working to reorganize the combat screen interface. We modified the HUD and repositioned the information so the player can have a clearer view.
Please see the attached captures of the new version versus the previous one #IndieGameDev
Each field you visit will be better protected and guarded, but the minerals you find will be worth every shot. Ready for the most dangerous adventure yet?
The map is being redefined. We are redesigning the exploration in Rocksteroids. To complete the story, you'll have to navigate through a more linear system of asteroid fields, full of dangers and rewards. You'll need to visit them one after another.
Hello, it's summer here in Spain and the sweltering heat makes the beach more appealing than sitting in front of the computer. Even so, we're still working and refactoring certain parts of the code to make it more organized.
Don't let our quiet fool you! These past weeks, we've been hard at work implementing the mineral refineries. These formidable, well-defended installations are ripe for attack and destruction.
but prepare for a challenge! We're making steady, relentless progress on our game
We are working on a Command Center, a screen that will unify the entire system and from which you will have access to the shipyards, your ship configuration, the markets, and the sector maps #indiegames#gamedev
This week, we've immersed ourselves in creating the ship customization system. We want to offer players a unique experience, allowing them to assemble their ships with a wide selection of components: from hulls and wings, to engines and auxiliary systems.
#indiegame#indiedev
It will now be harder to get lost inside stations. You can launch flares to see if you've already passed by and mark places.
#gamedev#indiedev#indiegame