Pilot, Our latest update is live! We completely rebuilt the LOOT system (now with magnetic pickup!), brought back the missiles, and polished the enemy AI so their squads move smoothly. No more jittery enemies!Keep your eyes on the radar! #IndieDev#VideoGame#SpaceShooter#godot
We've been heads-down working on the XP & Progression System! 🛠 Besides squashing bugs and cleaning up code, we’re balancing exactly how XP impacts your character's evolution. We want every level-up to have real weight and consequences #indiegame
@IndieGameCloud Pilots, we're back! 🚀 Apologies for the long silence—I had to pause Rocksteroids for some professional work this summer.But we haven't been idle! We’re balancing difficulty, designing capital ships, adding a dialogue system, and prepping our Steam page. #indiedev
@indietuesdayrt Pilots, we're back! Apologies for the long silence
I had to pause Rocksteroids for some professional work this summer. But we haven't been idle! We’re balancing difficulty, designing capital ships, adding a dialogue system, and prepping our Steam page. #artpixel
We've reached the end of the year feeling great about our progress. Here's a glimpse into how our loot boxes work.
#indiegame#indiedev#gamedev#aseprite
Pilots, we're back! 🚀 Apologies for the long silence—I had to pause Rocksteroids for some professional work this summer.
But we haven't been idle! We’re balancing difficulty, designing capital ships, adding a dialogue system, and prepping our Steam page. 🎮✨ #indiedevs
"Static on the comms doesn't mean we've stopped flying! The last few weeks on #Rocksteroid have been all about deep rebalancing to sharpen the roguelike experience. Plus, the Mothership is no longer defenseless—we've just integrated new defensive turrets!
#GodotEngine#IndieDev
2025 has been key for solidifying the core mechanics of our space Roguelike. Here is a look at what we’ve been cooking up between lines of code and pixel art:Advanced Enemy AI:Implementation of Drones with patrol/chase states and Fixed Stations with independent burst-fire turrets
We've been heads-down working on the XP & Progression System! 🛠 Besides squashing bugs and cleaning up code, we’re balancing exactly how XP impacts your character's evolution. We want every level-up to have real weight and consequences #indiegame
We’ve been working hard these past few days implementing Object Pooling in Rocksteroids! 🛠️ Now we can handle massive hordes of enemies without performance drops. 🚀
Check out the results in this short video!
#gamedev#indiedev#Rocksteroids#madewithunity#gamedevelopment
We’ve been on hold for the past two months due to other professional commitments, but we’re back. We’ve just implemented a new combat station with burst-firing turrets that will be quite a challenge to take down.#indiegame#indiedev
We've been working to reorganize the combat screen interface. We modified the HUD and repositioned the information so the player can have a clearer view.
Please see the attached captures of the new version versus the previous one #IndieGameDev
Each field you visit will be better protected and guarded, but the minerals you find will be worth every shot. Ready for the most dangerous adventure yet?
The map is being redefined. We are redesigning the exploration in Rocksteroids. To complete the story, you'll have to navigate through a more linear system of asteroid fields, full of dangers and rewards. You'll need to visit them one after another.
Hello, it's summer here in Spain and the sweltering heat makes the beach more appealing than sitting in front of the computer. Even so, we're still working and refactoring certain parts of the code to make it more organized.