Tencent just released the TailorRig dataset on Hugging Face
39,073 rigged humanoid characters with skeletons and skinning weights - perfect for training auto-rigging and garment-aware skinning.
In the early days of GTA1 development, the driving just wasn’t fun.
Then Pat Kerr, who is handy with physics but wasn’t even on the team, dropped in some driving code that fixed it.
He’s now published a playable demo using those same ideas. It’s remarkable how much it feels like GTA1—especially the handbrake (space).
https://t.co/egqQSB7vsa
I have a major announcement. ❤️
I've uncopylocked a majority of my solo work! These Roblox games are now yours to look at, edit, or learn from.
Links below. Enjoy!! 👇
+ The Wind Showcase: https://t.co/gDf6iQy9b3
+ 2104 Winter Games Lobby: https://t.co/xNTF1mVtGN
+ Ultimate Marble Rider: https://t.co/geMwoKWtOa
+ Buena Vista Showcase: https://t.co/KdYohTrViM
+ Port Gloom Showcase: https://t.co/ktXm1ITe2q
+ Sundown Showcase: https://t.co/q7u2w2bNvg
+ Crosswinds Showcase: https://t.co/cb8u0Yta9k
+ Coastline Highway Showcase: https://t.co/6sxGK2yInJ
+ Roadrunner Canyon Showcase: https://t.co/4b0fuqA70r
+ Classic Longest Obby 2009: https://t.co/pOAWxdyhB2
+ Gold Rush 1 Coaster: https://t.co/sqAtZJzKud
+ Gold Rush 2 Coaster: https://t.co/0KpOorGg1Y
+ SnowStorm Coaster: https://t.co/LFvXNRoaFo
+ Rickety Rocket Coaster: https://t.co/zEc4n4lwdx
+ Thunder Canyon Coaster: https://t.co/IpsBizO3LJ
+ Serpents Revenge Coaster: https://t.co/MmLtBj8CH4
+ Jaws of Jurassic Ride: https://t.co/QvKXxQa796
+ Scattered Gamejam: https://t.co/oKiO0ZYxaz
+ Equinox Hub: https://t.co/WRlSXzVnS5
+ Backpack Technology: https://t.co/hiveLlz7WR
If you've played any of these over the years, thank you! I hope to bring you many new games soon! <3
DevForum Post: https://t.co/eclI3g1Wdg
@Roblox #Roblox #RobloxDev
Got sick of uploading meshes and textures, so using websockets I made a free plugin that live-syncs your blender scene to Roblox
You can then bulk upload all the textures and meshes easily, and meshes with the same geometry get linked together as one asset
https://t.co/ERgGvyhgp2
#RobloxDev
#Roblox
Here's the FPGA Voodoo Graphics writeup 🎮- for anyone curious about the orginal 3dfx card, or how to build a fixed-function graphics pipeline on an FPGA. From texture filtering to the memory tricks that keep it fed:
https://t.co/a8jnt9JUFF
Checkmate Display V2 is still in development, but the direction is clear: built-in SCART, dual HDMI and a lower entry price for retro gamers and classic computer fans. A cleaner setup for old hardware. #RetroGaming#Amiga https://t.co/Ft6FLaFS1i
@Jeslus@SebAaltonen The entire command processor is documented, including command buffer format and its behavior - as well as vector/scalar concepts, etc. That’s way more than just ISA.
Here’s for example (R7xx, so pre-GCN, but still)
https://t.co/Vynz2HXD6k
Google has open-sourced GNM Head, its parametric model for generating 3D human heads
The model, based on real-world scan data, provides 250 controls for head shape, and 380+ for facial expressions
A free add-on integrates it into Blender
https://t.co/bFZLwM7rWZ
#B3D
After many months of work, I’m happy to (finally) announce the release of EasyWaterscape for #unrealengine! With realtime ocean/water simulation, dynamic foam & shorelines, underwater transitions, buoyancy, and one-click presets, it is what I think is the easiest water tool to use and get fantastic results with.
You can get it right now on @fab
Full tutorial here: https://t.co/kdmWM3RIIx
#gamedev #ue5