A new update has been released!
Now everyone can try out the new locks!
Also:
- Tentacles on the walls can now be killed!
- Fixed the most annoying enemy behavior bugs.
- Added a control hint.
- Added many minor changes.
- Localized into Belarusian!!!
@NR_Cemetery Заказ зразумеў! Я зараз спрабую зрабіць рэальнае дэма, з квэстамі, складанымі лакацыямі і іншымі элементамі сурвайвл хорару.
Прыкладна тады беларуская мова таксама з'явіцца 😉
The beginning of the year was pretty tough for me in terms of development.
The biggest progress, however, was in optimizing locations, improving monster behavior, and weapon functionality.
I also added a pipe as a melee weapon... I had to, it's a survival horror game, after all
@CollinHarsin@indiegameiacs Next, the player faces two different factions, mutants and cyborgs. The content for their interaction is completely unprepared. But at a minimum, the environment will convey that they are at odds. Is this important enough to be mentioned as a separate feature? I'm not sure
@CollinHarsin@indiegameiacs For example, in the story, the game's protagonist gets half his head chopped off at the beginning. He's resurrected using an unknown biological substance, and this is the plot trigger. This could be important. But I don't know how to even describe it in the game description 🤔
@CollinHarsin@indiegameiacs Should I go on and on about how this is a classic survival horror game, but in 2.5D, and list all the typical survival horror features? I don't know. I think a good trailer and gifs should convey this (mine don't, but that's a separate issue of lack of content)
@CollinHarsin@indiegameiacs In fact, I'm not sure what I should focus on in my case.
Previous versions of the game description were full of lore, and that worked against me. Now I'm trying to make something more gameplay-related, but I don't understand what's particularly important
The box office failure, hypertech cyberpunk nightmare "The Virus" (1999) directed by John Bruno, starring Jamie Lee Curtis.
In case you don't know him, Bruno worked as a special effect master for James Cameron throughout his career