MW4 Warzone Feedback
Movement & Character Feel
Overall character movement feels heavy. Jumping, sliding, jump-sliding, and general movement all feel heavier than they should.
Sliding causes noticeable gun dipping/bouncing. When initiating a slide, the weapon dips in a way that makes the character feel like they are bouncing rather than smoothly transitioning into the slide.
Movement still feels overly penalized. Right now, it often feels more effective to avoid sliding or jumping entirely during gunfights. I understand the goal of making movement more intentional, but mechanics like slide canceling have been part of Warzone for years and should still feel rewarding when used correctly. Intentional movement doesn't necessarily need to mean slower or more restrictive movement.
Zipline exits feel awkward and heavy. After exiting a zipline, the character seems to go through an odd up/down movement that makes the transition back to normal movement feel clunky.
Dedicated knife movement should feel noticeably faster. Pulling out the knife should provide a clear movement-speed benefit. I would even consider giving it a more distinct running animation, similar to the visual intensity of Tac Sprint, where the knife moves up and down while running. Tac Sprint with a weapon can feel punishing because of the ADS delay and animation, but with a dedicated knife there should be a much clearer feeling of speed.
Gunplay & Weapon Handling
TTK is quick, and full killing an enemy feels like it takes longer than actually knocking them.
Reload speeds feel slow on some weapons. Some guns feel like they take too long to reload. The ability to shoot to cancel the reload is great, though, and feels like a really good addition.
Starting pistol feels better. I like the starting pistol overall. It could potentially use slightly better bullet velocity to make it feel more responsive.
Flinch/visual feedback when taking damage is overwhelming. Getting shot can fill the screen with so much red, flinch, and visual feedback that gunfights become difficult to read and frustrating at times. I want to be able to react to taking damage without losing so much visual clarity.
It can be difficult to identify where you're being shot from. This may be related to the amount of red, alerts, and other visual effects appearing on screen while taking damage. The combination can make directional awareness difficult during fights.
Optics
Some optics feel too zoomed out. Certain optics feel good, but others feel like the sight is positioned much too far away from the player. Some of them remind me of using the "Far" optic tuning from Warzone 2. More consistency in optic positioning would help.
Equipment & Gameplay
Self-Revive feels very fast. The current revive speed seems noticeably quick and may need to be looked at from a balancing perspective.
Lethal pistol caused a major FPS/frame drop. Pulling out the lethal pistol noticeably hurt performance and caused a significant frame-rate drop.
UI / Visual Communication
"Cannot use lethal" message placement is distracting. The message currently appears directly in the middle of the screen, which is intrusive during gameplay. ScummN also posted an example of this on X/Twitter.
Killstreak alerts are confusing. The current streak notifications/alerts are difficult to quickly understand and could use clearer visual and/or audio communication.
Overall
The biggest thing for me right now is character responsiveness and visual clarity. The character frequently feels heavy, particularly when jumping, sliding, jump-sliding, or transitioning out of a zipline. At the same time, taking damage introduces so much visual feedback that it can become difficult to read a gunfight or understand where shots are coming from.
I like the idea of movement being intentional, but I would like movement mechanics to still feel rewarding when executed correctly. Sliding, jumping, and using a dedicated knife should provide noticeable benefits rather than making the player feel like avoiding those mechanics is the optimal way to play.
@FixsXs@pospalive@TonnnyFCB@KulichHonza nebudu se z tebou hadat videl jsem co davas za fake screenshoty. bud jsi jen trol ktery si neuvedomuje ze se z tohodle sranda nedela a nebo si jen 13 kido co jeste nedospel.
@pospalive@KulichHonza ja nemam v planu nekoho tady obhajovat nevím jaky ma zkusenosti neznam ho a nepracoval jsem s nim, jen jsem rekl svuj nazor na to ze urcite bude mít vic zkuseností nez normalní clovek a nemyslím si ze on by mel zapotrebí milkovat na tom divaky.