@GameATNOST And then for about 6 months nearly half of the players in the server would crash when a Levolution event started, or even the entire server itself ๐ It was an amazing game though, but at launch it was very unstable.
@Pirat_Nation That's absolutely ridiculous. Graphics are better, but the gameplay and level design is still very much the same as it was in Gears 1, how on EARTH can that cost SO much money to develop. That's incompetence.
@dinopoloclub Awesome! A question: Can we maybe have an option to draw on the map? Like I wanna be able to draw how many houses I've connected to a Mall/Factory. Just a simple Draw/Erase option would be awesome to keep track visually ๐
@priestgf Cataclysm, but I've recently discovered the cause for that was actually Wrath of the Lich King, when they did WoW Classic launch + then Burning Crusade it was all fun, but once WotlK came out the tempo and feeling of the game changed.
Does anyone who plays #Diablo4 actually see what they are dying to? I'm trying to push to Torment10, and there's SO much stuff going on at the screen that it's at times near impossible to dodge certain ground effects, BECAUSE I CAN'T SEE THE GROUND ๐
@Toby_Frank@Pirat_Nation It's mostly the pathing and behaviour of the enemies' AI, its way too static and scripted what they do: "Move to designated cover spot, stay there and sit in cover and sometimes jump up and aim." Even Halo 1 had better and more flexible enemy behaviour.
@fireflyworlds How is it possible for Firefly Studios to keep trying to make 3D games, but they run and look even worse than some indie titles using Unreal Engine like Manor Lords or something?