We've added one more system mechanic: Burst Breaker. Green Bursts can be used to escape combos, but cannot be used while Broken. Gold Bursts can be used in neutral and fully restores Resolve and also the Broken state.
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Our newest stage is here: Edeleine's Promise. A large monolith hangs in the distance, emitting vast mana energy. While it is considered a world wonder, there are those who seek more than simple admiration...
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We also added Super Air Dashes! This can be done by performing an Instant Air Dash after a Super Jump. Use it for aggressive approaches, or to continue combos that a normal air dash might not reach.
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Resolve was also adjusted to limit the amount of hits it can absorb. This varies per move, with some being able to absorb multiple hits while others can now only tank one.
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Resolve hits now deal gray life damage. It will recover over time, but be careful: you will lose your remaining gray life the next time you take damage! We're also working on sound with some placeholder SFX.
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Dreams come true! We've been invited to showcase BreakThrough at the #Evo2026 Indie Dev Gallery! We'll be posting updates and fun moments to share, leading all the way up to Evo weekend. We hope to see you in Vegas!
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Dreams come true! We've been invited to showcase BreakThrough at the #Evo2026 Indie Dev Gallery! We'll be posting updates and fun moments to share, leading all the way up to Evo weekend. We hope to see you in Vegas!
#indiegame#indiedev#fightinggames#FGC
The Indie Dev Gallery returns for #Evo2026!
Click the link below to learn more about the 12 independent fighting games that will be featured with playable builds this year.