GitHub is a goldmine for game developers.
I found 10 insane repos that can help you build AAA-style games using Claude Code and Codex.
Bookmark this for later:
1. Jolt Physics
The physics library used in Horizon Forbidden West and Death Stranding 2. Add rigid bodies, collisions, and believable physical interactions to your game.
https://t.co/uShaht0fDH
2. Terrain3D
Build massive landscapes in Godot. Sculpt mountains, paint terrain, import heightmaps, and add foliage with multiple levels of detail.
https://t.co/3mdcZ7VVYX
3. Material Maker
Create procedural textures and paint directly onto 3D models. Build materials through visual nodes instead of making every texture from scratch.
https://t.co/1tLhPSuvlR
4. Effekseer
Create particle effects for explosions, magic spells, combat, and environments. Export them as 2D animations or integrate 3D effects into your engine.
https://t.co/tz3HsjWXvt
5. Voxel Tools for Godot
Build worlds players can dig through and destroy. Supports caves, tunnels, overhangs, and terrain that streams as players explore.
https://t.co/KeW59rEcOx
6. Recast Navigation
Help enemies and NPCs navigate your levels. Generate navigation meshes, calculate paths, and simulate crowds with collision avoidance.
https://t.co/f8vliMkUQI
7. ozz-animation
Load, play, and blend character animations. A performance-focused library for building smooth movement into your own engine.
https://t.co/Aea6xTwX1x
8. The Forge
Building a custom engine? Start with cross-platform graphics infrastructure, resource loading, and animation systems instead of writing everything yourself.
https://t.co/y4ZNj1PwEJ
9. meshoptimizer
Detailed models can crush performance. Optimize, simplify, and compress your meshes to make assets smaller and more efficient to render.
https://t.co/0hXd6tUAAx
10. FastNoise2
Build procedural terrain and texture generators. Combine noise patterns in a visual node editor, then load those setups into your game.
https://t.co/lfKVcH3JDs
Give Claude Code or Codex the relevant docs and ask it to help integrate the systems your project needs.
What did I miss?
One of the best things about indie games is that nobody asked for them. No meeting of people in suits decided your game should exist. You just wanted to make something cool that you love. Never forget that's your biggest strength
You're indie. Be weird, be raw, be authentic! ❤️
@kyoumalab Honestly, I’d love feedback on both, but especially whether the gameplay makes people want to keep playing after first few levels. My puzzle shooter focuses on skill and problem-solving, so knowing if the puzzles feel satisfying would be really valuable.
✨#Playtesting for PetalPath is officially LIVE! 🎯
Dive into our #cozy, physics-based puzzle shooter made with #GodotEngine and help shape development.
🕹️ Play here: https://t.co/DtUPkZTlKv
💬 Join Discord & Feedback: https://t.co/oBuY3wSJGd
#indiegames#gamedev#angrybirds
Happy to announce the version 0.1 of our physics-based puzzle shooter - PetalPath!!!
Inspired by classic puzzle-solving projectile games, this game challenges you to think before you shoot.
Feel free to play and let us know your thoughts - https://t.co/DtUPkZTlKv