This Blender workflow CHANGED the way we make films.
But the craziest part is that no one on the team has ever used Blender before.
Claude ran the whole process!
I'm giving away the full 3D & Dreamina workflow for free below 👇🏼🧵
We’re open sourcing a state of the art multimodal Decision Model, pplx-decider-27b, and are offering it in a new Decisions API at 4 cents per million input tokens and free output tokens. We intend to bring down the price even further over the coming days. Enjoy!
Perplexity Computer (in Standard Mode with Opus 5.5) is capable of designing and building an end-to-end, browser-based open-world game by renting its own GPUs, running headless Blender, doing procedural design, downloading assets online, and designing audio. Done with ~$2000 worth of credits. Play here: https://t.co/wmZU36cHQd
It's kind of wild how many new primitives AI has given us in 3 years:
- Local models (2023: Llama, Ollama, LM Studio)
- Voice cloning (2023: ElevenLabs)
- Text to CAD (2023: Zoo)
- Text to video (2024: Sora, Veo, Runway)
- Real-time voice (2024: Gemini Live, ChatGPT Voice)
- Memory (2024: ChatGPT)
- Reasoning models (2024: OpenAI o1, DeepSeek R1)
- Vibe coding (2024: Bolt, Lovable, v0)
- Computer use (2024: Claude, OpenAI Operator)
- Connectors (2024: MCP)
- Deep research (2024: Gemini, Perplexity, OpenAI Deep Research)
- Agents (2025: Claude Code, Codex, Manus)
- Image editing (2025: GPT-4o images, Nano Banana)
- Agent payments (2025: x402, AP2)
- Skills (2025: Claude Skills)
- Personal agents (2026: Grokbot, Muse, Instinct)... we are here now.
Each one of these is a starting point for hundreds of companies.
The most interesting ones I'm seeing combine 2 or 3 of them with a specific niche!
Introducing Claude Sonnet 5.5, the second model in the Claude 5.5 family.
It’s a clear upgrade over Sonnet 5, runs more than 30% faster, and costs up to 30% less for most work.
I’ve been working in this space a LOT for the last year and have interviewed people from major studio heads, veterans to kids with a dream…
Original IPs have always struggled with distribution, it’s the common bottleneck for most indie devs. AI makes this worse rather than solving it.
Community and building in public has become more important than ever. You need an audience waiting on the other side.
AI by itself doesn’t make a great game, this is no different from what we’re seeing with startups. That old cliche of taste is alive and well here.
Gamers hate AI with an unholy passion. The only acceptable use of AI for them is in coding. If AI touches a piece of human expression in your game it’s likely DOA in the broader community (unless your market is mobile slop). Major studios I’ve spoken to have scrapped or completely walked back their ambition on generative AI and are instead using it to improve code.
Pundits are underestimating staying power. The harsh reality is most people messing around in this genre today won’t have the follow through required to take a game to market. There’s a huge opportunity for a startup to own education, distribution and publication for the thousands of new minds pouring in.
Without this platform the fun of the first few months of gains will quickly give way to frustration as you collide with reality.
In short publishing a game hasn’t gotten any easier but building a tech demo has.
This is absolutely insane. I just built a fully seamless "No Man's Sky". With AAA-Graphics with 1 prompt. Using Opus 5.5 & @threejs on @TesanaAI
The game has over 80 planets to seamlessly explore. Every planet has it's unique biome, minerals, aliens and weather system.
You can leave the space ship and explore every planet freely.
The flying and handling of the space craft feels just perfect. The video speeds up a bit to save you the time it takes to traverse the galaxy.
Yesterday, my boys and I vibe coded a game together. They tell me what they want in their game and I prompt it into Opus 5.5 to build it.
And of course they picked "Zelda Breath of the Wild" inspired game, where they can explore an open world, do dungeon puzzles, fight mini bosses and a final boss. The twist is that the hero holds a giant paintbrush as a weapon, each color had a different attack and effect (red = fire, blue = ice, yellow = bounce, green = vines). And oh they also wanted to fly on the paintbrush.
We spent our whole saturday playing and iterating on the game. It was great fun.
I told them, the future is all about Imagination, whatever they can imagine, it will be manifested in a digital experience.
At the end of the day, the game had:
- 2 biomes (1 island and a bunch of floating islands)
- Paintbrush-based combat (4 colors representing different effects and mechanics)
- 3 dungeons with puzzles
- An undeground cave
- Unlockable flying paintbrush when you activate 4 crystals around the island
- 30+ enemies and elites
- 1 giant boss
As you can see in the gameplaye video below, its not the most polished video game but it's so satisfying to see my boys getting bewildered when whatever they asked for, the game is built before their eyes.
Of all the games I have vibe coded so far, this was the most satisfying because my boys were actively co-creating it and playing it.
This is definitely not the last game we're making together, they have already started brainstorming their next game, hint: "Peak with grappling hooks and TNTs."
You can play the game here, works only on desktop:
https://t.co/iHpBY4zvmJ
Third iteration with Opus 5.5 medium.
I am in awe. It turned blender, image-gen, and three.js into this beauty, which runs on your browser.
An understatement to say that Anthropic cooked. You are looking at the future of game dev.
We may have reached the singularity with digital experiences. Opus 5.5 has proven that it's capable of producing tasteful, well-designed experiences, like this example here.
Any digital experience will likely be commoditised, personalised and available to anyone who seeks it. In the near future, any digital experience you can think of will probably be generated in minutes, or even seconds.
I'm still not sure what to think of this. On one side, it's amazing, we'll enter an era of digital content abundance. Whatever you seek to experience, learn or play, you'll be able to generate it in seconds.
On the flip side, the joy of creation will be largely diminished, because any experience you could think of will probably have been generated by someone else already.
I think premium gaming experiences and amazing movies by human directors will still exist, but that high bar is slowly getting eaten up by generative AI, and I can foresee a future where it surpasses even that.
What a time to be alive to experience this.
Play Little Habitats here (works well on mobile too)
https://t.co/VqUJUKlsIr
This mini-game is built by Opus 5.5 in 2+ hours.
i'm still not sure people are fully getting how good opus 5.5
i gave my claude agent fig access to the runway MCP and told it to make a 'high-end netflix style documentary about superintelligence for normies' and...
it came back with this