P l e a s e o b s e r v e 👁️
Our latest horror game co-development by @NotoviaOfficial and @DreamloopGames is out now on Steam! Pour a hot beverage of your choice and set up for your shift. It's cozy, just... keep your eyes peeled.
You may not get to play in front of the entire world, but you can get the tones that were used on the world’s craziest stage thanks to this week’s Staff Picks: Gojira Tones 🐋
Tones hotter than magma itself, you know what you're in for. We want to see you cover your favourite Gojira riff or breakdown, tell us which preset you used! 👇
Check out those tones at https://t.co/i4nxHWD3ZC
@JohnConnearn
@ThomasGrip In certain fighting games, having (the freedom of choice) to do inputs more often is more fun than making inputs rarely, and then having to be constantly scared of making the wrong choice. It’s why I enjoy Street Fighter 6 more than I did 5.
Playing #FinalFantasyVIIRebirth feels like you’re actually dreaming. Like, ”This isn’t possible, I *know* Aeris and Sephiroth and Tifa and Barret and Red XIII don’t look and act that real. So this has to be a dream”. I know I’ve had this dream since 1997… ❤️☄️
@ATRightMovies A) DiCaprio & Eastwood (student and mentor) vs Washington (supervillain)
B) Hanks & Freeman (father and therapist) vs Nicholson (criminal mastermind)
Very true! The same thinking applies to facing frustrations in practicing musical instruments. I've been there, and still am.
If you play a phrase, and fail at 3 of your goals but succeed in 1, that one thing is still a true win for you. It's yours, you gotta own it!
Everybody gets smoked at every level. Key is finding happiness playing the game, and working on landing the cool new stuff you're trying/finding your own improvement.
If you can lose and be happy you remembered to anti air, or punish some new thing, then you're doing it right.
I heard @romero give advice on stream to finish your first level last. I thought that made a lot of sense even when translated into the context of music production - so here I am editing this album's first single release last. I can now say it has definitely been worth it! 💿
I won my first 1v2 in Tarkov tonight! My PVP anxiety is pretty big and unnecessary, but I think I can feel it taking its first steps to going away. Excited!
Woke up and the first thing that came to mind was "Hey the Super Metroid Brinstar intro sounds like a Michael Jackson bassline"
https://t.co/7JBBRXfJ3e
I remember the day, place and feelings in 2010, when I informed my friend that Portnoy had left. He said MP would be back. Somewhere along all these years, I had given up.
Last night he messaged me. I can barely believe it. My all-time favorite band is back together! ❤️💪
Inescapable: No Rules, No Rescue is now officially out! 🏝️ So proud of this outcome of a journey that took @DreamloopGames into new directions and brought us excitement, learning and fulfillment. Here’s one happy audio guy! ✌️
Be safe on the island, and enjoy your stay! ❤️🔪💰
Find keycards, shoot monsters - perfect. 👌 It’s Doom, but remixed. Enemies go down a little easier than og Doom, which gives 64 just a fun gameplay feel.
Level names are edgy and I love them. ”Terror Core”, ”Evil Sacrifice”, ”Altar of Pain”, ”The Bleeding”… 😅🤘
Great game.
I’m playing games more or less #horrorous this October! Started out last night with my 2nd playthrough of Doom 64, this time on Steamdeck. Such a well-made classic shooter!
Doom 64 is different. It’s a straight up horror shooter, thanks to its wonderful, ominous ambient soundtrack by Aubrey Hodges, and altered sound, graphics and lighting.
https://t.co/E3KCdQNbbm
@JesseKazam@VeriitasGames@Blinkity Don't know if you'll have the time, but I'd love to hear what you guys think of it, thru the long-range scope of Tarkov! https://t.co/nuRLbLLTEA 2/2
@JesseKazam@VeriitasGames I listen to PogCast and I really appreciate you guys' critical conversation about Tarkov's (and other games') design. I found this GDC talk by @Blinkity about "Cursed Problems" in game design and thought it was excellent. 1/2