@luo_mas@swift_reviews@Razer The antenna it uses to ensure high quality connectivity even in super noisy environments is huge for a mouse, so it needs the size. Check out melonFPS' teardown on youtube, he tears them down and shows the gigantic antenna inside it, and the slightly smaller one in the mouse.
@FourzeroBF@EndersFPS Yeaaa "lucky" lol.
We had Battlefield V, then 2042, and now 6. At this point it's just a pattern that DICE is literally unable to develop under the current video game landscape lol. They either need entirely new leadership or be absorbed into another company under EA.
@rafaelcb72@DRUNKKZ3@lql_00@EA_DICE@Battlefield That's crosshair resetting to original position, something Battlefield hasn't had since BF4. That was in BF3 and before but it was changed in 4 and never brought back since.
@G0dSoldier316@__BoIo 20g would be impossible because the weight of the motherboard PCB plus the haptic feedback coils plus side button and main button daughterboard PCBs weighs around 18-20g by themselves. More realistically would be mid 30s or so assuming reverse-mounting and dot skates.
@mel0nFPS @FancyMan825 I just tried this on my own unit and it's insanely rock solid on the sides. At this point I'm 100% convinced it's a batch-specific issue since it seems most folks don't have this issue but some very specific folks do, and specifically those with said flexing issues and such.
@mel0nFPS This looks exactly like when I used the Obsidian pro dot skates I used a while back on the wallhack sp-004. Within like 5 or 6 days those things were mega scuffed.
@mintaurel@dyson_mouse Bro LMFAO, that's not how wireless communications work. If it were like that then every human on earth near a cell phone or even power wires would get cancer, so basically >99% of humans.
@meekftw@kodachi_fps@EloShapes@vaxee_corp@PulsarGears@PulsarJapan@pulsar_kr@vaxee_Japan This. A lot of pros have given feedback over the years and they all tend to prefer the 50-60g weight range and want something solid that stays as solid as possible. That, and they want to avoid cutting any holes in any spot on the mouse to minimize dust issues long-term.
@ch1nu___tai Wait no, it is a new bottom plate and the skate sizes are the same, it's because there's no protruding ridges like the previous gen versions and they added curvatures to the feet edges so it looks smaller.
@BattleNonSense@Dancovich@Sk1ppeR@DRUNKKZ3@_jjju_ Oh well shit I thought so at first but man I've been getting so much second guessing on myself LOL. 2 days is nice not gonna lie. Kinda wish Playstation and Xbox could do that without having to spend extra lol.
@BattleNonSense@Sk1ppeR@DRUNKKZ3@_jjju_ Appreciate the corrections. Still, I would've thought it'd be at least a minimum of a few days even for the big boys like EA unless it's something very important like fixing a security exploit. And, yea you are right about Steam it seems, for better or worse lol...
@Sk1ppeR@DRUNKKZ3@BattleNonSense@_jjju_ You probably don't know this but: for deployment of patches on console, they usually require MINIMUM 1-2 WEEKS between submission to the distributor (in this case, Playstation and Xbox) and deployment into the game itself for security reasons. Steam only takes a day or 2.
@juan_gxrcia@ottrTweets He's using the AI upscaler, not the frame gen. DLSS upscaling reduces input lag (according to Fr33thy's testing himself), but frame gen massively increases input lag so it should always be avoided.