@dfinzer@openseafdn Since OBT, I haven't really seen any significant technical changes, aside from resetting points and coming up with new money-draining events. I have no idea what you've been doing for a whole year in terms of the product.
Brief project feedback.
After logging into the dashboard, the transition to the tariff selection window is not intuitive; to do this, you need to click the settings button.
Moreover, after clicking "Upgrade Plan," the choose-plan page redirects back to the dashboard.
The authorization process requires email confirmation every time. In 2026, this method seems outdated, especially since the project is partially Web 3. Even a simple password login would be better.
Since 2022, I’ve written over 130 announcements about the project in my community and actively praised it for transparency in other groups.
I genuinely enjoyed watching Beast Brawl v1 evolve into Beast Brawl v2, and the optimistic announcements about the upcoming TGE $KURO and new game kept the excitement alive.
I supported the game financially during the Treasure migration, spending over $1,000, and was later rewarded by selling game assets for a profit. That success was due to the community brought in by gaming influencers—who eventually dumped everything and disappeared.
By 2023, I began noticing serious problems: development stalled, announcements were repeatedly delayed, and the excuses grew bolder. The migration to dead markets like Ronin looked disastrous.
At the same time, I noticed a change in the face of the project — Beast Sage. He started using manipulative marketing tactics, inflating engagement metrics. His Twitter activity drifted away from the game, focusing more on gambling, returning to Kuroro only when community participation and… new funding were needed.
Loot boxes and battle passes became the “player’s friends.” The team raised hundreds of thousands of dollars from game tests, but players got nothing in return — just fake points and endless promises of a “grand TGE.”
Over the years, I’ve invested more than $5,000 in the game and ended up with heavy losses because no one bothered to support the game assets’ value.
Many community members offered different solutions, but Sage chose the worst possible path for TGE — launching a bare token without liquidity, on a weak launchpad, and most importantly, without any working games to back it up.
The community — which Sage used for farming social engagement and referrals in other projects — grew angrier and felt deceived, and the disastrous TGE was the final blow.
Just imagine playing a Play-to-Earn game for four years, only to end up with a fraction of what you invested! If that’s not a scam project, then what is? =/
The funniest part is that Sage sincerely believes community money isn’t a treasury, but his personal “revenue” — something he can spend however he wants.
Can this be fixed? Yes, but it would take both money and the will to do so — and it seems the team has neither left.
@
🚨 SCAM ALERT
Kuroro just pulled off one of the worst token launches in Web3 gaming history
After years of hype, delays, and endless Play-to-Airdrop campaigns... the long-awaited $KURO token finally launched and collapsed within minutes
Many are now calling it what it looks like: A SCAM
Here’s everything you need to know 👇
Kuroro Beast, lead by @kurorosage just put on an absolute master class on how to screw over their holders lmao.
Had people stick with the project for 4 years, had people stake for 2 years. Migrate to 2 different chains. Would go months without updates. Just decided to stealth launch their tge (who tf does that?) with zero marketing on Believe app of all places. Launched without a working game after 4 years, zero flywheel in place.
Thing got sniped to the high heavens. Sage completely silent in discord. Airdrop for day 1 stakers worth around $100 right now.
GG
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