Qwen3.5-4B-GLB-3D-Coder
Renderable 3D assets from a 4B model.
Following its earlier 3D Coder project, CCORE has released a new Qwen3.5 fine tune focused on generating 3D assets for game development.
The model turns text prompts into standalone HTML and JavaScript scenes using Three.js.
Each scene includes a GLB export button, allowing generated assets to be imported into Godot.
Examples include a mana potion, goblin, desert merchant and detailed environment props.
The developer reports most generations work on the first attempt, especially with English prompts.
Q4_K_M and Q8_0 GGUF checkpoints are available.
Full model weights and the training dataset are planned for release after training finishes.
https://t.co/Sq2jzlTMCr
This Unity system combines fog of war with line of sight, so obstacles block what each unit can reveal. 👁️ How does it look so far?
More: https://t.co/ejzOj9ELTi
#unity3d#gamedev#indiedev#technicalart
We just open-sourced an entire 3D studio.
Introducing 3D OS by Scenario.
It gives your coding agent 6 departments and 80 skills.
📁 3D OS
┃
┣ 📁 Animation
┃ ┣ 📁 Rigging Any Character
┃ ┗ 📁 Motion From a Video
┃
┣ 📁 Art
┃ ┣ 📁 Previs and Storyboards
┃ ┗ 📁 Characters and Creatures
┃
┣ 📁 Modeling
┃ ┣ 📁 Image to 3D
┃ ┗ 📁 Hard-Surface Weapons and Vehicles
┃
┣ 📁 Look Dev and Lighting
┃ ┣ 📁 PBR Materials and Retexturing
┃ ┗ 📁 Lighting and Rendering
┃
┣ 📁 Worlds
┃ ┣ 📁 Walkable 3D Worlds
┃ ┗ 📁 Skyboxes and Splat Scenes
┃
┣ 📁 Pipeline
┃ ┣ 📁 Retopology and UV Baking
┃ ┗ 📁 Game-Ready Export
┃
┗ 📁 Expert Tools
┣ 📁 Blender, Maya and ZBrush
┗ 📁 Unreal, Unity, Godot and Roblox
From one sketch to a game-ready asset, each department hands off to the next.
And the expert tools drive Blender, Maya, ZBrush, Unreal, Unity, Godot and Roblox right on your machine.
One agent with an entire 3D studio behind it.
Runs on Scenario, inside Claude Code, Codex or Cursor.
Comment “3D” and I’ll send you the GitHub repo.